古董手镜 3D模型
0
规格
- 几何polygonal_quads only
- 多边形122,788
- 顶点122,702
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
A French gilt bronze hand mirror with a hand coloured stipple engraving of a classical lady in a green dress with a bow to the front,set with in an orange coloured border.
Originally modelled in 3ds max 2015 and ZBrush. Final images rendered with Corona Renderer 1.5, VRay 2.3 and Marmoset Toolbag 2 (PBR Roughness/Metallic texture test).
Combined model: simple low poly mirror case with supporting edges and high poly handle imported from Zbrush.
1) MAX2015 archive with Corona 1.5 texture
Mesh:
Square polygons only, Turbosmooth modifier for mirror case (second subdivision level)
509668 Poly, 309902 vertices when Turbosmooth is enabled.
Real world scale dimensions: 89mm x 266mm x 13,6mm
UV spase:
Non-Overlapping unwrapped UVs.
One UV spase for two objects: case and handle.
material:
Multi/Sub-Object;
CoronaMtl;
textures:
Diffuse Texture (png 4096x4096),
glossiness Texture (png 4096x4096),
specular Texture (png 4096x4096),
IOR Texture (png 4096x4096),
Environment map (hdr 4000x2000),
2) MAX2013 archive with VRay 2.3 texture
File exported from 3ds max 2015, and it has the same description.
material:
Multi/Sub-Object;
VRayMtl;
textures:
Diffuse Texture (png 4096x4096),
glossiness Texture (png 4096x4096),
specular Texture (png 4096x4096),
IOR Texture (png 4096x4096),
Environment map (hdr 4000x2000),
3) FBX (2013) exported from 3ds max 2013
PBR Roughness/Metallic texture:
Base Color Texture (png 4096x4096),
Roughness Texture (png 4096x4096),
Metallic Texture (png 4096x4096),
Ambient Occlusion Texture (png 4096x4096).
Oct 28, 2019
添加日期
Nov 12, 2021
最后更新
评测
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