Ax 3D 모델
0
명세서
- 기하학polygonal_quads only
- 다각형502
- 정점들504
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
It's game ready model of the Ax.
Render first 9 images and 1 turntable was made in the program 3Ds max in Vray. But I highly recommend that you look at the render from the Marmoset toolbag (logo marked). This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine.
Using PBR textures.
For rendering in Vray I used maps: Diffuse, Glossiness, Normal, Reflection, IOR.
For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal_OpenGL, Roughness, Ambient_occlusion.
The model is made in 3dsMax 2015, the Z axis is directed upwards.
Real-world scale units - millimeters.
Statistics
Poly - 502
4 sides - 502
3 sides - 0
Vertex - 504
after triangulation Poly - 1004
Length (X) - 833 mm
Height (Z) - 294 mm
Width (Y) - 67 mm
Included are: Model in formats - .OBJ, .FBX, .MAX
PBR textures in the format - PNG and TGA (Warning, in a set of PBR textures in PNG format, there is no MetallicSmoothness texture, because it will be correctly displayed in the engine only in TGA format.).
A set of all textures contains (Without taking into account Vray textures) - Ambient occlusion, BaseColor, Metallic, Glossiness, MetallicSmoothness, Normal_DirectX, Normal_OpenGL, Roughness, Specular F0.
Maps for Vray - Diffuse, Reflection, Normal, Glossiness, IOR.
In addition to the model, in the additional files there are 6 archives. There are 2 archives with textures for real-time in PNG format with a resolution of 2048x2048 and 1024x1024. And 2 archive with textures for real-time in TGA format with a resolution of 2048x2048 and 1024x1024. 1 archive with textures for Vray in PNG format with a resolution of 2048x2048. And the final model in 3Ds Max with material, textures and HDRI map for Vray 3.20.02, resolution of 2048x2048 in PNG format.
Oct 16, 2019
추가 된 날짜
Aug 15, 2021
마지막 업데이트
리뷰
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