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๊ฑด์ถ•๋ฌผ์ฐจ๋Ÿ‰๋ฌธ์žํ•ญ๊ณต๊ธฐ๊ฐ€๊ตฌ์ „์ž ์ œํ’ˆ๋™๋ฌผ์‹๋ฌผ๋ฌด๊ธฐ์Šคํฌ์ธ ์‹ํ’ˆํ•ด๋ถ€
๋ถ๋งˆํฌ ๋จ
๋ถ๋งˆํฌ ์‚ญ์ œ๋จ

๋„๋ผ 3D ๋ชจ๋ธ

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๋‹จ์ˆœ ๋ฐ˜ํ’ˆ
์ตœ์ €๊ฐ€ ๋ณด์žฅ
์ƒ์ž์—์„œ ์ž‘๋™ ํ•จ
39 ๋ฐฉ๋ฌธ
Surin Egor

๋ช…์„ธ์„œ

  • ๊ธฐํ•˜ํ•™polygonal_quads only
  • ๋‹ค๊ฐํ˜•502
  • ์ •์ ๋“ค504
  • ํ…์Šค์ฒ˜Yes
  • ๋”ฑ๋”ฑํ•œNo
  • ์ƒ๊ธฐ ์žˆ๋Š”No
  • 3D ์ธ์‡„ ๊ฐ€๋Šฅ ์ค€๋น„No
  • ๊ฒŒ์ž„ ์ค€๋น„ (๋‚ฎ์€ ํด๋ฆฌ)No
  • UV ๋งคํ•‘ ๋จYes
  • ํฌ์žฅ๋˜์ง€ ์•Š์€ ์ž์™ธ์„ non-overlapping

ํ˜•์‹ ๋ฐ ํŒŒ์ผ

FBX
(.fbx)

Ax.FBX
OBJ
(.obj)

Ax.obj
3ds Max
(.max)

vray 3.20.02
Ax.max

๊ธฐ์ˆ 

It's game ready model of the Ax. Render first 9 images and 1 turntable was made in the program 3Ds max in Vray. But I highly recommend that you look at the render from the Marmoset toolbag (logo marked). This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine. Using PBR textures. For rendering in Vray I used maps: Diffuse, Glossiness, Normal, Reflection, IOR. For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal_OpenGL, Roughness, Ambient_occlusion. The model is made in 3dsMax 2015, the Z axis is directed upwards. Real-world scale units - millimeters. Statistics Poly - 502 4 sides - 502 3 sides - 0 Vertex - 504 after triangulation Poly - 1004 Length (X) - 833 mm Height (Z) - 294 mm Width (Y) - 67 mm Included are: Model in formats - .OBJ, .FBX, .MAX PBR textures in the format - PNG and TGA (Warning, in a set of PBR textures in PNG format, there is no MetallicSmoothness texture, because it will be correctly displayed in the engine only in TGA format.). A set of all textures contains (Without taking into account Vray textures) - Ambient occlusion, BaseColor, Metallic, Glossiness, MetallicSmoothness, Normal_DirectX, Normal_OpenGL, Roughness, Specular F0. Maps for Vray - Diffuse, Reflection, Normal, Glossiness, IOR. In addition to the model, in the additional files there are 6 archives. There are 2 archives with textures for real-time in PNG format with a resolution of 2048x2048 and 1024x1024. And 2 archive with textures for real-time in TGA format with a resolution of 2048x2048 and 1024x1024. 1 archive with textures for Vray in PNG format with a resolution of 2048x2048. And the final model in 3Ds Max with material, textures and HDRI map for Vray 3.20.02, resolution of 2048x2048 in PNG format.
Oct 16, 2019 ์ถ”๊ฐ€ ๋œ ๋‚ ์งœ
Aug 15, 2021 ๋งˆ์ง€๋ง‰ ์—…๋ฐ์ดํŠธ

๋ฆฌ๋ทฐ

ํ˜„์žฌ์ด ์ œํ’ˆ์— ๋Œ€ํ•œ ๋ฆฌ๋ทฐ๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.
์–ผ์Œ์„ ๊นฌ ์ฒซ ๋ฒˆ์งธ ์‚ฌ๋žŒ์ด๋˜์ง€ ์•Š๊ฒ ์Šต๋‹ˆ๊นŒ?