ํฐ ํํธ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal
- ๋ค๊ฐํ600
- ์ ์ ๋ค354
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ mixed
๊ธฐ์
This low-poly model created for use in real time applications. Renders are done in real time with a DirectX shader to show how this model will really look in a game. The normal map was baked from a high poly model to create detail with a low poly count.
Formats:
- 3dsmax 2010
- .fbx
- .obj
Features:
- 1024x1024 diffuse, specular and normal (inverted green channel) maps in .tga formats
- 7 different versions of the model
- 4 LODs for each version of the model
- 2 UV Channel (second for lightmap)
- Collider mesh (_CLOD0)
- Pivot point centered at origin
- Model scaled to approximate real world size (centimeters)
- All objects and materials appropriately named
Thank you for viewing! Please comment so we may keep improving the quality our models.
Oct 01, 2019
์ถ๊ฐ ๋ ๋ ์ง
Jan 30, 2022
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
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