์ ์ ๋ชจ๋ ์งํ 3D ๋ชจ๋ธ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads only
- ๋ค๊ฐํ819,200
- ์ ์ ๋ค410,881
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ none
๊ธฐ์
3D MODEL OF A WET / SANDY TERRAIN :: Scene Information :: 3dsmax 2015 V-Ray 3.60.03 LWF maps: yes, included shader: VRrayMtl the area is 75x75km wide ideal for areal shots at a higher altitude :: Geometry :: metric system [cm] layers are used subdivided and displaced geometry stack is not collapsed use the Turbosmooth modifier to reduce/increase the polycount and level of displacement polycount of 819.200 before subdivision for displacement :: Materials :: V-Ray materials maps are included :: Lightsetup :: daylight system (included) the shadow is baked into the diffuse texture due to satellite images the scene uses VRayAerialPerspektive for its distance fog :: Formats :: 3dsmax 2015 OBJ (collapsed mesh) FBX (collapsed mesh)
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
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