사막 풍경 3D 모델
5
명세서
- 기하학polygonal_quads only
- 다각형305,809
- 정점들306,916
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선overlapping
기술
This is a model of Desert Landscape.
V-Ray render and materials.
Only quads polygons.
All maps are included. All objects have materials.
All objects have 100% scale
Native format: 3Ds Max 2009.
additional file formats :
fbx
obj
Materials are used only in 3Ds Max 2009 and FBX files.
The OBJ version has no materials, but the OBJ archive contains all the textures
Scene comes in two versions - High Poly and Low Poly.
For ease of use, these versions are contained in separate archives, that's why there are 2 archives for 3Ds Max 2009 format, 2 archives for fbx format and 2 archives for obj format.
High Poly:
Polygon count : 305 809
Vertex Count : 306 916
Low Poly
Polygon count : 17 424
Vertex Count : 17 689
Lighting setup is included.
All materials, lights, camera, render setups are ready! 3Ds Max 2009 scene is ready to use.
Textures Format:
PNG (.png)
-(1) 4096 x 4096
-(1) 2048 x 2048
JPG (.jpg)
-(2) 4096 x 4096
-(1) 2048 x 2048
Besides that, in a separate archive Game_Engine_Maps there are texture maps for landscape developement in the game and realtime engines.
These tesxture maps are developed with World Machine, Substance Painter and Photoshop.
All texture maps are at PNG and JPG, with the exception of the heightmap which in has a 4k RAW16 variant. Perfect for any game and real time engine.
Texture Map:
(6) 4096 X 4096
Base Color.jpg
Ambient Occliusion.jpg
Normal Bump.png
Splatmap.png
Height Map_Raw16(World_Machine).RAW16
Curvature.jpg
(2) 2048 X 2048
Soil_Base_Color.jpg
Soil_Normal_Bump.png
Oct 04, 2019
추가 된 날짜
Aug 30, 2021
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리뷰
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