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다이슨 구체 3D 모델

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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
7 방문
Aicrovision

명세서

  • 기하학polygonal_quads/tris
  • 다각형46,784
  • 정점들48,874
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선none

형식 및 파일

3ds Max
(.max)
695 MB

vray 3.5
Dyson sphere.zip
FBX
(.fbx)
696 MB

FBX.zip
OBJ
(.obj)
696 MB

OBJ.zip

기술

A Dyson sphere is a hypothetical megastructure that completely encompasses a star and captures a large percentage of its power output. The concept is a thought experiment that attempts to explain how a spacefaring civilization would meet its energy requirements once those requirements exceed what can be generated from the home planet's resources alone. Source:Wikipedia This Dyson sphere is a variant of this product: 1369830 To review, please search for above Product ID in Turbosquid search bar. Clean quad based topology. Scene objects are organized by layers / groups. Marmoset Toolbag 3 scene bundle is included. Model is UV mapped ( Unwrapping method is not used ). Dimension: ~242 cm x ~62 cm x ~242 cm Due to astronomical scale, scene simply fits in default grid. You're be able to resize the model based on scaling of your scene. This model uses a scale of 1 unit = 1 Centimeter Other than VRay, no other plugin is used for Max scene. FBX & OBJ formats along with texture maps are included so you can import the model into any 3d packages. Of Course you'll need to reassign the textures and create new shaders for objects if you plan to use OBJ & FBX instead of default Max scene. Energy beam is a separate object and can be removed or modified. In above preview images, Dyson sphere is separated in a few images to show the interior where the sun/star is placed. Shell ( Dyson sphere ) is provided as a unified perfect sphere ( not seperated ), however mesh is constructed in a way that it's very easy to select elements, pull them aparts, detach or even animate them. Currently, there are 3 meshes in the scene: Dyson sphere, Sun and Energy beam. Modifier stack is not collapsed. This makes the editing a lot easier. You can even adjust the model before shell modifier is applied. Tessellation and turbosmooth is also under your control to adjust the quality and polycount based on your requirements. Feel free to remove the fog effect to speed up the rendering ( if needed ). Except background stars, textures are created procedurally. Top quality 8k and tileable maps greatly contribute in achieved look and feel seen in above preview images. Included Texture Maps: DysonSphere_Glossiness.png 8192 x 8192 - 16bit DysonSphere_ior.png 8192 x 8192 - 16bit DysonSphere_Normal.png 8192 x 8192 - 16bit DysonSphere_Reflection.png 8192 x 8192 - 16bit Sun.png 8192 x 8192 - 16bit Background stars 01.jpg 7360 x 4912 - 8bit Background stars 02.jpg 6000 x 4000 - 8bit
Nov 13, 2019 추가 된 날짜
Mar 14, 2024 마지막 업데이트

리뷰

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