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๊ฑด์ถ•๋ฌผ์ฐจ๋Ÿ‰๋ฌธ์žํ•ญ๊ณต๊ธฐ๊ฐ€๊ตฌ์ „์ž ์ œํ’ˆ๋™๋ฌผ์‹๋ฌผ๋ฌด๊ธฐ์Šคํฌ์ธ ์‹ํ’ˆํ•ด๋ถ€
๋ถ๋งˆํฌ ๋จ
๋ถ๋งˆํฌ ์‚ญ์ œ๋จ

ํ™˜์ƒ์˜ ๊ฑด๋ฌผ ์„ฑ๋‹น ์ˆ˜๋„์› 3D ๋ชจ๋ธ

0
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๋‹จ์ˆœ ๋ฐ˜ํ’ˆ
์ตœ์ €๊ฐ€ ๋ณด์žฅ
์ƒ์ž์—์„œ ์ž‘๋™ ํ•จ
77 ๋ฐฉ๋ฌธ
mp84453

๋ช…์„ธ์„œ

  • ๊ธฐํ•˜ํ•™polygonal
  • ๋‹ค๊ฐํ˜•89,000
  • ์ •์ ๋“ค89,700
  • ํ…์Šค์ฒ˜No
  • ๋”ฑ๋”ฑํ•œNo
  • ์ƒ๊ธฐ ์žˆ๋Š”No
  • 3D ์ธ์‡„ ๊ฐ€๋Šฅ ์ค€๋น„No
  • ๊ฒŒ์ž„ ์ค€๋น„ (๋‚ฎ์€ ํด๋ฆฌ)No
  • UV ๋งคํ•‘ ๋จNo
  • ํฌ์žฅ๋˜์ง€ ์•Š์€ ์ž์™ธ์„ unknown

ํ˜•์‹ ๋ฐ ํŒŒ์ผ

3ds Max
(.max)
7 MB

mentalray
fantasy01.max
(.unknown)
5 MB

fantasy01.rar
Maya
(.ma)
10 MB

mentalray
fantasy01.mb

๊ธฐ์ˆ 

fantasy building cathedral historic structure This object was created with Autodesk Maya 2010. The main file is the fantasy01.mb. I have exported this work to different formats: .fbx, .obj, .max and .3ds and have had packed it into the RAR-file. There are two mb-files: fantasy01.mb and fantasy01aom.mb: 1. Fantasy01.mb --> main work (maya 2010) 2. Fantasy01aom.mb --> aom is the short for ambient occlution material. In combi with surface shader, it is useable to see more details. The Pictures were renderd with this file. 3. FBX-file --> sorry, it can't be opend in 3DS MAX 7, but in Unitiy it works. 4. OBJ-file --> can be opend in MAX 5. MAX-file --> saved in 3DS MAX 7 6. 3DS-file --> saved in 3DS MAX 7 There are no more textures in use. The wireframe pictures were renderd with the maya vector render. Enjoy the building
Oct 01, 2019 ์ถ”๊ฐ€ ๋œ ๋‚ ์งœ
Dec 01, 2021 ๋งˆ์ง€๋ง‰ ์—…๋ฐ์ดํŠธ

๋ฆฌ๋ทฐ

ํ˜„์žฌ์ด ์ œํ’ˆ์— ๋Œ€ํ•œ ๋ฆฌ๋ทฐ๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.
์–ผ์Œ์„ ๊นฌ ์ฒซ ๋ฒˆ์งธ ์‚ฌ๋žŒ์ด๋˜์ง€ ์•Š๊ฒ ์Šต๋‹ˆ๊นŒ?