ํ์์ ๊ฑด๋ฌผ ์ฑ๋น ์๋์ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal
- ๋ค๊ฐํ89,000
- ์ ์ ๋ค89,700
- ํ ์ค์ฒNo
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จNo
- ํฌ์ฅ๋์ง ์์ ์์ธ์ unknown
๊ธฐ์
fantasy building cathedral historic structure
This object was created with Autodesk Maya 2010. The main file is the fantasy01.mb.
I have exported this work to different formats: .fbx, .obj, .max and .3ds and have had packed it into the RAR-file.
There are two mb-files: fantasy01.mb and fantasy01aom.mb:
1. Fantasy01.mb --> main work (maya 2010)
2. Fantasy01aom.mb --> aom is the short for ambient occlution material. In combi with surface shader, it is useable to see more details. The Pictures were renderd with this file.
3. FBX-file --> sorry, it can't be opend in 3DS MAX 7, but in Unitiy it works.
4. OBJ-file --> can be opend in MAX
5. MAX-file --> saved in 3DS MAX 7
6. 3DS-file --> saved in 3DS MAX 7
There are no more textures in use.
The wireframe pictures were renderd with the maya vector render.
Enjoy the building
Oct 01, 2019
์ถ๊ฐ ๋ ๋ ์ง
Dec 01, 2021
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?






