완전 치열 3D 모델
0
명세서
- 기하학subdivision
- 다각형64,048
- 정점들64,286
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
The dentition is devided into 3 meshes; gums, teeth and tongue. All of them with subdivision modifiers, UV mapping, textures and materials.
The scene is done in Blender and rendered in Cycles.
The tongue and gum is rigged, ready to be animated. The tongue rigging is done with IK, so you can grab de controller and affect the translation and rotation of all the tongue at once.
You have also all the interior of the teeth modeled is case you need this for a medical demostration.The FBX file has the texture unified in a PBR material, ready to be used in a game engine (you can find it on the zip file "texture_FBX.".
The model in the FBX is also unified, and rigged, you just need to hide the following bones: hide_link_01, hide_link_02, hide_link_03.
The scene is done in Blender and rendered in Cycles.
The tongue and gum is rigged, ready to be animated. The tongue rigging is done with IK, so you can grab de controller and affect the translation and rotation of all the tongue at once.
You have also all the interior of the teeth modeled is case you need this for a medical demostration.The FBX file has the texture unified in a PBR material, ready to be used in a game engine (you can find it on the zip file "texture_FBX.".
The model in the FBX is also unified, and rigged, you just need to hide the following bones: hide_link_01, hide_link_02, hide_link_03.
Nov 03, 2019
추가 된 날짜
Mar 08, 2022
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