全齿列 3D模型
0
规格
- 几何subdivision
- 多边形64,048
- 顶点64,286
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
The dentition is devided into 3 meshes; gums, teeth and tongue. All of them with subdivision modifiers, UV mapping, textures and materials.
The scene is done in Blender and rendered in Cycles.
The tongue and gum is rigged, ready to be animated. The tongue rigging is done with IK, so you can grab de controller and affect the translation and rotation of all the tongue at once.
You have also all the interior of the teeth modeled is case you need this for a medical demostration.The FBX file has the texture unified in a PBR material, ready to be used in a game engine (you can find it on the zip file "texture_FBX.".
The model in the FBX is also unified, and rigged, you just need to hide the following bones: hide_link_01, hide_link_02, hide_link_03.
The scene is done in Blender and rendered in Cycles.
The tongue and gum is rigged, ready to be animated. The tongue rigging is done with IK, so you can grab de controller and affect the translation and rotation of all the tongue at once.
You have also all the interior of the teeth modeled is case you need this for a medical demostration.The FBX file has the texture unified in a PBR material, ready to be used in a game engine (you can find it on the zip file "texture_FBX.".
The model in the FBX is also unified, and rigged, you just need to hide the following bones: hide_link_01, hide_link_02, hide_link_03.
Nov 03, 2019
添加日期
Mar 08, 2022
最后更新
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