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PROmax3D

명세서

  • 기하학polygonal_quads only
  • 다각형9,981
  • 정점들10,326
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

3DS
(.3ds)

3delight
Great_White_Shark_3DS.zip
Collada
(.dae)
1 MB

3delight
Great_White_Shark_DAE.zip
FBX
(.fbx)
1 MB

3delight
Great_White_Shark_FBX.zip
OBJ
(.obj)
1 MB

3delight
Great_White_Shark_OBJ.zip
3ds Max
(.max)
73 MB

arnold 5
Great_White_Shark_Rigged_Arnold_2018_Max.zip
3ds Max
(.max)
73 MB

vray 3.20
Great_White_Shark_Rigged_V-Ray_2016_Max.zip
3ds Max
(.max)
73 MB

default_scanline
Great_White_Shark_Rigged_Scanline_2016_Max.zip
3ds Max
(.max)
73 MB

mentalray
Great_White_Shark_Rigged_Mental_Ray_2016_Max.zip
3ds Max
71 MB

Textures.zip

기술

Rigged Great White Shark 3D Model

Rigged Great White Shark is a high quality photorealistic 3d model to add more details and realism to your rendering projects. Fully detailed and textured 3d model. Detailed enough for close-up renders. Final images rendered with mental ray.

Features:

  • High quality polygonal model - correctly scaled accurate representation of the original objects.
  • Display Unit Scale is set to Metric - Meters.
  • Objects are contained in a layer structure, with the layer having the same name as the product.
  • Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary).
  • All colors can be easily modified.
  • Model is fully textured with all materials applied.
  • All textures and materials are included and mapped in every format.
  • Max models grouped for easy selection & objects are logically named for ease of scene management.
  • No part-name confusion when importing several models into a scene.
  • No cleaning up necessary, just drop model into your scene and start rendering.
  • No special plug-in needed to open scene.

Textures formats and resolution:

The model is provided with high resolution texture (color maps are .JPG, and PNG fromats):

  • Great_White_Shark_low_Shark_Body_BaseColor (4096x4096)
  • Great_White_Shark_low_Shark_Body_Ambient (4096x4096)
  • Great_White_Shark_low_Shark_Body_Normal (4096x4096)
  • Great_White_Shark_low_Shark_Body_Roughness (4096x4096)
  • Great_White_Shark_low_Shark_Eyes_BaseColor (1024x1024)
  • Great_White_Shark_low_Shark_Eyes_Normal (1024x1024)
  • Great_White_Shark_low_Shark_Eyes_Roughness (1024x1024)
  • Great_White_Shark_low_Shark_Teeth_BaseColor (2048x2048)
  • Great_White_Shark_low_Shark_Teeth_Ambient (4096x4096)
  • Great_White_Shark_low_Shark_Teeth_Bump (4096x4096)
  • Great_White_Shark_low_Shark_Teeth_Normal (4096x4096)
  • Great_White_Shark_low_Shark_Teeth_Roughness (2048x2048)

Main Meshes

  1. Shark_Body 5893 5876
  2. Shark_Teeth 3704 4058
  3. Shark_Eyes 192 196
  4. Shark_Cornea 192 196

Great_White_Shark_GRP 9981 10326

Rigging and Animation

Rigging was done via CAT object. In the Layer Manager rollout you will find layers below...

  • Abs T-Pose
  • +L Mouth Closed (Global Weight 100 is opening the mouth)
  • +L Biting
  • +L Show Teeth (Global Weight 100 is closing the Eyes)
  • Attack
  • Abs Signature
Jul 12, 2020 추가 된 날짜
Jul 31, 2025 마지막 업데이트

리뷰

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