์ธํ -์ ์จ ํ์ด ํ๋ก์ธ์-๊ธฐ์ฌ ์ฐฉ๋ฅ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๊ด๊ณ ์์ฑ ์ ์ฉ
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal
- ๋ค๊ฐํ43,891
- ์ ์ ๋ค23,591
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ mixed
๊ธฐ์
Intel Xeon Phi-series CPU processor unit.
Shaded with VRAY materials (3DS MAX) Shaded with care, simply drop it into your scene and tune lighting.
3D MAX, 3D Studio Max, 3DS, FBX, OBJ.
-- General --
Native Format: 3ds Max 2015
Modelled in millimeter. Modelled according to computer-component standard sizes. Takes up 2 PCIexpress slots.
-- Geometri --
All models are neatly organized, are named and have a non collapsed workflow. Modeled in real world units. Mixed UVS, both unwrapped and simple projected.
Appropriate parts of the model are UV-mapped and have Textures optimized for that UV-map.
-- Rendering --
Rendering is setup for V-Ray 3+ in 3ds Max. Scene is included with V-Ray physical camera setup and environment light/reflections as well as studio-lights.
-- Texturing --
PCB-Textures are 4096x4096 px in BMP format. Created from flat-bed scanning and then heavy Photoshop optimization for 3D-rendering.
Other textures vary from 1000x1000 to 4096x2160px
-- Rigging & Animation --
There is no rig and animation, but geometry can be easily rigged, objects are clearly separated and nicely named.
-- Ready to assist your scene and workflow --
Oct 04, 2019
์ถ๊ฐ ๋ ๋ ์ง
Feb 27, 2022
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?





