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Intel - Processador Xeon Phi - Knights Landing Modelo 3D

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Especificações

  • Geometriapolygonal
  • Polígonos43,891
  • Vértices23,591
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosmixed

Formatos e Arquivos

3ds Max
(.max)
53 MB

vray 3
Intel - Xeon Phi Processor - Knights Landing.zip
3ds Max
(.max)
7 MB

vray 3
Intel - Xeon Phi Processor - Knights Landing_Vray3_3dsMax2015.max
3ds Max
(.max)
7 MB

vray 3
Intel - Xeon Phi Processor - Knights Landing_Vray3_3dsMax2014.max
3ds Max
(.max)
7 MB

vray 3
Intel - Xeon Phi Processor - Knights Landing_Vray3_3dsMax2013.max
3ds Max
(.max)
7 MB

vray 3
Intel - Xeon Phi Processor - Knights Landing_Vray3_3dsMax2012.max
3DS
(.3ds)
1 MB

Intel - Xeon Phi Processor - Knights Landing_3DS.3DS
FBX
(.fbx)
1 MB

Intel - Xeon Phi Processor - Knights Landing_fbx.FBX
OBJ
(.obj)
3 MB

Intel - Xeon Phi Processor - Knights Landing_OBJ.obj
OBJ
52 MB

Textures.zip

Descrição

Intel Xeon Phi-series CPU processor unit. Shaded with VRAY materials (3DS MAX) Shaded with care, simply drop it into your scene and tune lighting. 3D MAX, 3D Studio Max, 3DS, FBX, OBJ. -- General -- Native Format: 3ds Max 2015 Modelled in millimeter. Modelled according to computer-component standard sizes. Takes up 2 PCIexpress slots. -- Geometri -- All models are neatly organized, are named and have a non collapsed workflow. Modeled in real world units. Mixed UVS, both unwrapped and simple projected. Appropriate parts of the model are UV-mapped and have Textures optimized for that UV-map. -- Rendering -- Rendering is setup for V-Ray 3+ in 3ds Max. Scene is included with V-Ray physical camera setup and environment light/reflections as well as studio-lights. -- Texturing -- PCB-Textures are 4096x4096 px in BMP format. Created from flat-bed scanning and then heavy Photoshop optimization for 3D-rendering. Other textures vary from 1000x1000 to 4096x2160px -- Rigging & Animation -- There is no rig and animation, but geometry can be easily rigged, objects are clearly separated and nicely named. -- Ready to assist your scene and workflow --
Oct 04, 2019 data adicionada
Feb 27, 2022 última atualização

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