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전등 07 3D 모델

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전등 07 royalty-free 3d model - Preview no. 1
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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
32 방문
Luchador

명세서

  • 기하학polygonal_quads/tris
  • 다각형587
  • 정점들615
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

OBJ
(.obj)
33 MB

lightfixture07_obj.zip
FBX
(.fbx)
33 MB

lightfixture07_fbx.zip
3ds Max
(.max)
33 MB

default_scanline
lightfixture07_2016_max.zip

기술

Light Fixture 07 is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| Low Poly Model (1 Object) -lightfixture07 || Geometry || There are 2 different LOD's (level of details) of the model which successively use fewer polygons. Lod 0: 1122 Total Tris 587 Total Polys 615 Total Verts Lod 1: 1666 Total Tris 902 Total Polys 981 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 20'' x 13'' x 15'' Tested in Marmoset Toolbag 2 (see renders) Tested in Source Engine Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 1024x1024 diffuse, roughness, metalness, emissive, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped This texture was made with Substance Painter. The Substance Painter file is available as a separate download upon purchase. || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 01, 2019 추가 된 날짜
Dec 06, 2021 마지막 업데이트

리뷰

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