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Light Fixture 07 3D Model

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Light Fixture 07 royalty-free 3d model - Preview no. 1
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Light Fixture 07 royalty-free 3d model - Preview no. 1
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Light Fixture 07 royalty-free 3d model - Preview no. 17
Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
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Luchador

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons587
  • Vertices615
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

OBJ
(.obj)
33 MB

lightfixture07_obj.zip
FBX
(.fbx)
33 MB

lightfixture07_fbx.zip
3ds Max
(.max)
33 MB

default_scanline
lightfixture07_2016_max.zip
3ds Max
57 MB

sp_lightfixture07.zip
3ds Max
4 MB

lightfixture07_highpoly.zip

Description

Light Fixture 07 is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| Low Poly Model (1 Object) -lightfixture07 || Geometry || There are 2 different LOD's (level of details) of the model which successively use fewer polygons. Lod 0: 1122 Total Tris 587 Total Polys 615 Total Verts Lod 1: 1666 Total Tris 902 Total Polys 981 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 20'' x 13'' x 15'' Tested in Marmoset Toolbag 2 (see renders) Tested in Source Engine Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 1024x1024 diffuse, roughness, metalness, emissive, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped This texture was made with Substance Painter. The Substance Painter file is available as a separate download upon purchase. || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 01, 2019 date added
Dec 06, 2021 last update

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