๋ฎ์ ํด๋ฆฌ ๋งํ ์คํํ ์ด์ด PBR 3D ๋ชจ๋ธ
1
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๊ด๊ณ ์์ฑ ์ ์ฉ
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal
- ๋ค๊ฐํ3,290
- ์ ์ ๋ค1,738
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํYes
- ์๊ธฐ ์๋Yes
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
Low poly game vehicle created in 3dsmax 2016.
The plane is comprised of a base model object + seperate propellor mesh (for animation) Character is linked and animated using 3dsmax. (Animation is just the propeller spinning and some turbulance noise on the planes rotation/position see video) Unity package can use the fbx animation (turbulance) included or you can switch it off.
PBR materials include Albedo/Metallic/Normal/Occlusion (Metalic workflow) Unity Standard Shader. There are 3 sets of skins (army/desert/marine). Each set has 4 variations - Base/WingDecals/NoseDecal/FullDecal) 3 materials - Spitfire/PropellerSpin/Glass
Texture Size all 2048 x 2048
Package can be downloaded in - Max/FBX/Unity.... or Obj (no animations included with Obj)
If other format needed get in touch and I'll see what I can do...
All screenshots are taken from inside Unity3D using the post processing effects package. (Camera Profile Included)
Apr 04, 2020
์ถ๊ฐ ๋ ๋ ์ง
Nov 20, 2021
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
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