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Low poly Cartoon Spitfire PBR 3D Model

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Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 1
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 2
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 3
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 4
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 5
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 6
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 1
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 2
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 3
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 4
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 5
Low poly Cartoon Spitfire PBR royalty-free 3d model - Preview no. 6
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pogwitch

Specifications

  • Geometrypolygonal
  • Polygons3,290
  • Vertices1,738
  • TexturesYes
  • RiggedYes
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3ds Max
(.max)
40 MB

default_scanline
SpitfireMax.rar
(.unitypackage)
20 MB

Spitifire.unitypackage
FBX
(.fbx)
47 MB

SpitfireFBX.rar

Description

Low poly game vehicle created in 3dsmax 2016. The plane is comprised of a base model object + seperate propellor mesh (for animation) Character is linked and animated using 3dsmax. (Animation is just the propeller spinning and some turbulance noise on the planes rotation/position see video) Unity package can use the fbx animation (turbulance) included or you can switch it off. PBR materials include Albedo/Metallic/Normal/Occlusion (Metalic workflow) Unity Standard Shader. There are 3 sets of skins (army/desert/marine). Each set has 4 variations - Base/WingDecals/NoseDecal/FullDecal) 3 materials - Spitfire/PropellerSpin/Glass Texture Size all 2048 x 2048 Package can be downloaded in - Max/FBX/Unity.... or Obj (no animations included with Obj) If other format needed get in touch and I'll see what I can do... All screenshots are taken from inside Unity3D using the post processing effects package. (Camera Profile Included)
Apr 04, 2020 date added
Nov 20, 2021 last update

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