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M67 수류탄 3D 모델

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M67 수류탄 royalty-free 3d model - Preview no. 1
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Anitsoy Studio

명세서

  • 기하학polygonal_quads/tris
  • 다각형3,835
  • 정점들3,703
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

3ds Max
(.max)
5 MB

mentalray
M67_MAX2010_St.Mat.rar

기술

Originally modeled in 3ds MAX2010. Final images rendered with Mental Ray and taken from 3ds max and Unreal Development Kit (UDK) editor viewports. It's intended for game developers to use it in AAA FPS titles. Features: - High quality model - correctly scaled accurate representation of the original M67 Frag Grenade. - Model is fully textured with all materials applied. - Realtime standard 3ds MAX2010 shader set up - All textures correspond to game engines requirements. - Source PSD and source high-poly model attached. Scale: millimeters Model is represented in 3 states. Details and textures are separated to combine needed state. *** State 1. (The safety clip's blocking the safety lever) Polys: 3035 Tris: 5612 Verts: 2858 Objects: - Grenade_M67_body - Safety_lever - Safety_pin - Safety_clip *** State 2 (The safety clip's removed, ready to combat) Polys: 2689 Tris: 4928 Verts: 2514 Objects: - Grenade_M67_body - Safety_lever - Safety_pin *** State 3 (The safety lever and safety pin removed, just before to blast) Polys: 1361 Tris: 2405 Verts: 1258 Objects: - Grenade_M67_body - Striker *** Textures: M67_DM_S1_1024.TGA, 1024x1024, Diffuse Map with ambient occlusion baked for the state 1 M67_DM_S2_1024.TGA, 1024x1024, Diffuse Map with ambient occlusion baked for the state 2 M67_DM_S3_1024.TGA, 1024x1024, Diffuse Map with ambient occlusion baked for the state 3 M67_NM_1024.TGA, 1024x1024, common Normals Map M67_SM_1024.TGA, 1024x1024, common Specular Map *** Bonuses: 1. High-Resolution (2048x2048) .PSD texture with separated layers that helps you to 'customize' your own colors, scratches etc. 2. High-Poly M67 Frag Grenade mesh that you may need if you decided to change topology, poly-count, make LODs etc. *** Issues: Some smoothing issues may take place when render with default 3ds max Scanline and Mental Ray renderers. That's because the Normals Map has been created for correct appearance in realtime DirectX and UDK shaders. Hope, it'll save your time and money. Please do not forget to rate it :)
Aug 13, 2020 추가 된 날짜
Jan 19, 2022 마지막 업데이트

리뷰

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