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M67 Frag Bombası 3D model

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Anitsoy Studio

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler3,835
  • Tepe Noktaları3,703
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

3ds Max
(.max)
5 MB

mentalray
M67_MAX2010_St.Mat.rar

Açıklama

Originally modeled in 3ds MAX2010. Final images rendered with Mental Ray and taken from 3ds max and Unreal Development Kit (UDK) editor viewports. It's intended for game developers to use it in AAA FPS titles. Features: - High quality model - correctly scaled accurate representation of the original M67 Frag Grenade. - Model is fully textured with all materials applied. - Realtime standard 3ds MAX2010 shader set up - All textures correspond to game engines requirements. - Source PSD and source high-poly model attached. Scale: millimeters Model is represented in 3 states. Details and textures are separated to combine needed state. *** State 1. (The safety clip's blocking the safety lever) Polys: 3035 Tris: 5612 Verts: 2858 Objects: - Grenade_M67_body - Safety_lever - Safety_pin - Safety_clip *** State 2 (The safety clip's removed, ready to combat) Polys: 2689 Tris: 4928 Verts: 2514 Objects: - Grenade_M67_body - Safety_lever - Safety_pin *** State 3 (The safety lever and safety pin removed, just before to blast) Polys: 1361 Tris: 2405 Verts: 1258 Objects: - Grenade_M67_body - Striker *** Textures: M67_DM_S1_1024.TGA, 1024x1024, Diffuse Map with ambient occlusion baked for the state 1 M67_DM_S2_1024.TGA, 1024x1024, Diffuse Map with ambient occlusion baked for the state 2 M67_DM_S3_1024.TGA, 1024x1024, Diffuse Map with ambient occlusion baked for the state 3 M67_NM_1024.TGA, 1024x1024, common Normals Map M67_SM_1024.TGA, 1024x1024, common Specular Map *** Bonuses: 1. High-Resolution (2048x2048) .PSD texture with separated layers that helps you to 'customize' your own colors, scratches etc. 2. High-Poly M67 Frag Grenade mesh that you may need if you decided to change topology, poly-count, make LODs etc. *** Issues: Some smoothing issues may take place when render with default 3ds max Scanline and Mental Ray renderers. That's because the Normals Map has been created for correct appearance in realtime DirectX and UDK shaders. Hope, it'll save your time and money. Please do not forget to rate it :)
Aug 13, 2020 Ekleme Tarihi
Jan 19, 2022 son Güncelleme

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