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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
0 방문
r189

명세서

  • 기하학polygonal_quads only
  • 다각형14,700
  • 정점들24,624
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는Yes
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

FBX
(.fbx)
28 MB

Mallard_Flyloop_v7300.fbx
FBX
(.fbx)
29 MB

Mallard_TakeOffLand_v7300.fbx
FBX
(.fbx)
27 MB

Mallard_Zero_v7300.fbx
Maya
(.ma)
75 MB

mentalray
02_Mallard_MAYA_Collect.zip
Cinema 4D
(.c4d)
110 MB

default_scanline
Mallard_C4D_Collect.zip
Lightwave
(.lwo)
32 MB

default_scanline
Mallard_LW_Collect-3.zip
3ds Max
(.max)
73 MB

mentalray
Mallard_MAX_Collect.zip
OBJ
(.obj)
114 MB

Mallard_LW_For_OBJ.rar
FBX
(.fbx)
86 MB

Mallard_LW2015_FBX.rar
FBX
(.fbx)
72 MB

Mallard_MAX2009_FBX.rar
FBX
3 MB

LandTakeOff.mp4
FBX

Mallard_FLy_Loop.mp4

기술

Mallard duck Rigged and Animated for Lightwave 8.5 and up Rigged and Animated for 3DS MAX 2009 and up Rigged and Animated for Cinema 4D r13 and up Rigged and Animated for MAYA 2013 and up MAX 2009 generated FBX Lightwave 2015 generated FBX OBJ - includes base object and all morph taraget objs The feathers are geometry so they render fast and no plugins are needed. This model comes with several pre-animated scenes to get you started. The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- The main controlling objects are: Mallard Null, Root, LT_Foot, RT_Foot Mallard_Zero_FIN.--- is the name given to my BASIC set up, no animation, but it is rigged. I have provided several scene files to get you started: Mallard_Zero_FIN.--- Mallard_TakeOffAndLand_FIN.--- Mallard_FlyLoop_FIN.--- Mallard_SIG_.--- The feet and legs are controlled by "LT-Foot" and "RT-Foot" or "LT-FootControll, RT-FootControll respectively. There are three 'neck' bones, a 'head' bone and a 'lower beak' bone. There are 24 Morph targets. The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to "Object" => "Properties" => "Deform". The wings are controlled by 3 bones each and have 8 Morph positions, including flapping and folded positions WingFold_1 WingFold_2 WingFold_3 WingFold_4 WingFold_5 WingTIpsDN WingTIpsUP WingTIpsSpread-01 The Tail spread is controlled via Morph target 'Tail_Closed' and "Tail_Opened, the Tail bone controls position and rotation. The eyes have several morph targets: EyeBrowsUP EyeBrowsUP2 EyeBrowsDN EyelidsClosed The body's profile can be "streamlined for flight with: "BodyFlight The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- The model is made hi resolution by using Sub-Patching, Hypernurbs, so the actual geometry is much less than the rendered geometry. Models: Mallard 14700 polys 24624 points Pond - Model generated in each application number vary: 16384 polygons 16641 verticies -------------------------- 31084 polygons - Total 41625 verticies - Total the maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px
Nov 03, 2025 추가 된 날짜
Nov 03, 2025 마지막 업데이트

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