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Mallard Duck 3D Model

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160
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
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r189

Specifications

  • Geometrypolygonal_quads only
  • Polygons14,700
  • Vertices24,624
  • TexturesYes
  • RiggedYes
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

FBX
(.fbx)
28 MB

Mallard_Flyloop_v7300.fbx
FBX
(.fbx)
29 MB

Mallard_TakeOffLand_v7300.fbx
FBX
(.fbx)
27 MB

Mallard_Zero_v7300.fbx
Maya
(.ma)
75 MB

mentalray
02_Mallard_MAYA_Collect.zip
Cinema 4D
(.c4d)
110 MB

default_scanline
Mallard_C4D_Collect.zip
Lightwave
(.lwo)
32 MB

default_scanline
Mallard_LW_Collect-3.zip
3ds Max
(.max)
73 MB

mentalray
Mallard_MAX_Collect.zip
OBJ
(.obj)
114 MB

Mallard_LW_For_OBJ.rar
FBX
(.fbx)
86 MB

Mallard_LW2015_FBX.rar
FBX
(.fbx)
72 MB

Mallard_MAX2009_FBX.rar

Description

Mallard duck Rigged and Animated for Lightwave 8.5 and up Rigged and Animated for 3DS MAX 2009 and up Rigged and Animated for Cinema 4D r13 and up Rigged and Animated for MAYA 2013 and up MAX 2009 generated FBX Lightwave 2015 generated FBX OBJ - includes base object and all morph taraget objs The feathers are geometry so they render fast and no plugins are needed. This model comes with several pre-animated scenes to get you started. The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- The main controlling objects are: Mallard Null, Root, LT_Foot, RT_Foot Mallard_Zero_FIN.--- is the name given to my BASIC set up, no animation, but it is rigged. I have provided several scene files to get you started: Mallard_Zero_FIN.--- Mallard_TakeOffAndLand_FIN.--- Mallard_FlyLoop_FIN.--- Mallard_SIG_.--- The feet and legs are controlled by "LT-Foot" and "RT-Foot" or "LT-FootControll, RT-FootControll respectively. There are three 'neck' bones, a 'head' bone and a 'lower beak' bone. There are 24 Morph targets. The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to "Object" => "Properties" => "Deform". The wings are controlled by 3 bones each and have 8 Morph positions, including flapping and folded positions WingFold_1 WingFold_2 WingFold_3 WingFold_4 WingFold_5 WingTIpsDN WingTIpsUP WingTIpsSpread-01 The Tail spread is controlled via Morph target 'Tail_Closed' and "Tail_Opened, the Tail bone controls position and rotation. The eyes have several morph targets: EyeBrowsUP EyeBrowsUP2 EyeBrowsDN EyelidsClosed The body's profile can be "streamlined for flight with: "BodyFlight The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- The model is made hi resolution by using Sub-Patching, Hypernurbs, so the actual geometry is much less than the rendered geometry. Models: Mallard 14700 polys 24624 points Pond - Model generated in each application number vary: 16384 polygons 16641 verticies -------------------------- 31084 polygons - Total 41625 verticies - Total the maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px
Nov 03, 2025 date added
Nov 03, 2025 last update

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