모듈 식 공상 과학 복도 3D 모델
1
명세서
- 기하학polygonal_quads/tris
- 다각형7,616
- 정점들15,073
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선overlapping
기술
Available 3D Files for download:
FBX
OBJ
Meshes:
SciFiHallway_Straight: 1,219 Polys, 2,008 Tris
Mat IDs
1- Floor_Material
2- Wall_Material
3- Grate_Material
4- StraightCeiling_Material
SciFiHallway_90: 2,214 Polys, 4,379 Tris
Mat IDs
1- Floor_Material
2- Wall_Material
3- Grate_Material
4- StraightCeiling_Material
5- FloorCorner_Material
6- Corners_Material
7- CornersCeiling_Material
SciFiHallway_3WayIntersection: 2,154 Polys, 4,266 Tris
Mat IDs
1- Floor_Material
2- Wall_Material
3- Grate_Material
4- StraightCeiling_Material
5- FloorCorner_Material
6- Corners_Material
7- CornersCeiling_Material
SciFiHallway_4WayIntersection: 2,029 Polys, 4,014 Tris
Mat IDs
1- Floor_Material
2- FloorCorner_Material
3- Corners_Material
4- CornersCeiling_Material
Textures:
Floor-
2048*2048 TGA Diffuse, Metallic, Roughness, Normal, AO
Floor Corner-
2048*2048 TGA Diffuse, Metallic, Roughness, Normal, AO
Wall-
2048*2048 TGA Diffuse, Metallic, Roughness, Normal, Emissive, AO
Grate-
2048*2048 TGA Diffuse, Metallic, Roughness, Normal, Emissive, AO, Opacity
Straight Ceiling-
2048*2048 TGA Diffuse, Metallic, Roughness, Normal, Emissive, AO
Corners-
2048*2048 TGA Diffuse, Metallic, Roughness, Normal, Emissive, AO
Corners Ceiling-
2048*2048 TGA Diffuse, Metallic, Roughness, Normal, AO
If imported into an engine, it comes with blank materials labeled for which materials go where.
If not imported into an engine the Material IDs are stated above under 'Meshes'.
Screenshots taken in UE4, wireframes rendered with scanline renderer in 3DS Max 2019
Apr 30, 2020
추가 된 날짜
Dec 06, 2021
마지막 업데이트
리뷰
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