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감옥 현대 3D 모델

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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
0 방문
Emmanuel G

명세서

  • 기하학polygonal_quads/tris
  • 다각형358,606
  • 정점들329,997
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선overlapping

형식 및 파일

Blender
(.blend)
873 MB

cycles rendererVersion
prison-cell-modern-blend.zip
FBX
(.fbx)
873 MB

prison-cell-modern-fbx.zip
OBJ
(.obj)
869 MB

prison-cell-modern-obj.zip

기술

Detailed, subdividable model of a modern prison cell. Originally created in Blender 2.82 Rendered in Cycles Units used: meters (cm) Real world dimensions: 253.3 cm x 448.1 cm x 291.9 cm Textures (54): (3) 4096x4096 16 bit PBR textures bed-pedestal-1001_BaseColor.png bed-pedestal-1001_Roughness.png bed-pedestal-1001_Normal_OpenGL.png (3) 4096x4096 16 bit PBR textures bed-pedestal-1002_BaseColor.png bed-pedestal-1002_Roughness.png bed-pedestal-1002_Normal_OpenGL.png (3) 4096x4096 16 bit PBR textures blanket-folded_Roughness.png blanket-folded_BaseColor.png blanket-folded_Normal_OpenGL.png (3) 4096x4096 16 bit PBR textures Ceiling_Metal_Painted_Prison_base-color.png Ceiling_Metal_Painted_Prison_roughness.png Ceiling_Metal_Painted_Prison_normal.png (3) 2048x2048 16 bit PBR textures cushion-simple-type-2_Roughness.png cushion-simple-type-2_Normal_OpenGL.png cushion-simple-type-2_BaseColor.png (3) 4096x4096 16 bit PBR textures Floor-Epoxy-Smooth-Used_roughness.png Floor-Epoxy-Smooth-Used_normal.png Floor-Epoxy-Smooth-Used_base-color.png (5) 4096x4096 16 bit PBR textures lamp-custodial-leviathan_Metallic.png lamp-custodial-leviathan_Roughness.png lamp-custodial-leviathan_Normal_OpenGL.png lamp-custodial-leviathan_BaseColor.png lamp-custodial-leviathan_Emissive.png (3) 4096x4096 16 bit PBR textures mattress_BaseColor.png mattress_Roughness.png mattress_Normal_OpenGL.png (4) 4096x4096 16 bit PBR textures prison-cell-door-1001_Roughness.png prison-cell-door-1001_Normal_OpenGL.png prison-cell-door-1001_Transmissive.png prison-cell-door-1001_BaseColor.png (4) 4096x4096 16 bit PBR textures prison-cell-door-1002_Normal_OpenGL.png prison-cell-door-1002_Roughness.png prison-cell-door-1002_Transmissive.png prison-cell-door-1002_BaseColor.png (4) 4096x4096 16 bit PBR textures Brick_Wall_White_Prison_roughness.png Brick_Wall_White_Prison_height.png Brick_Wall_White_Prison_base-color.png Brick_Wall_White_Prison_normal.png (4) 4096x4096 16 bit PBR textures prison-toilet_BaseColor.png prison-toilet_Metallic.png prison-toilet_Roughness.png prison-toilet_Normal_OpenGL.png (4) 2048x2048 16 bit PBR textures security-mirror_BaseColor.png security-mirror_Metallic.png security-mirror_Roughness.png security-mirror_Normal_OpenGL.png (2) 2048x2048 16 bit PBR textures skirting_Roughness.png skirting_BaseColor.png (3) 2048x2048 16 bit PBR textures toilet-paper_BaseColor.png toilet-paper_Roughness.png toilet-paper_Normal_OpenGL.png (3) 1024x1024 16 bit PBR textures ventilation-grating-perforated_BaseColor.png ventilation-grating-perforated_Roughness.png ventilation-grating-perforated_Normal_OpenGL.png To achieve best quality, use displacement mapping on your wall material. The required 'height' texture is included. The prison cell door is fully modeled on the outside as well. Materials in exchange formats (fbx, obj, ...) have to be setup manually. UV-Overlapping only affects the ceiling, walls, floor and skirting. All the other objects are fully unwrapped with non overlapping UV's. NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
Sep 16, 2020 추가 된 날짜
Oct 19, 2021 마지막 업데이트

리뷰

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