Тюремная камера Модерн 3D модель
0
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
Характеристики
- Геометрияpolygonal_quads/tris
- Полигоны358,606
- вершины329,997
- текстурыYes
- подстроенныйNo
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфoverlapping
Описание
Detailed, subdividable model of a modern prison cell.
Originally created in Blender 2.82
Rendered in Cycles
Units used: meters (cm)
Real world dimensions: 253.3 cm x 448.1 cm x 291.9 cm
Textures (54):
(3) 4096x4096 16 bit PBR textures
bed-pedestal-1001_BaseColor.png
bed-pedestal-1001_Roughness.png
bed-pedestal-1001_Normal_OpenGL.png
(3) 4096x4096 16 bit PBR textures
bed-pedestal-1002_BaseColor.png
bed-pedestal-1002_Roughness.png
bed-pedestal-1002_Normal_OpenGL.png
(3) 4096x4096 16 bit PBR textures
blanket-folded_Roughness.png
blanket-folded_BaseColor.png
blanket-folded_Normal_OpenGL.png
(3) 4096x4096 16 bit PBR textures
Ceiling_Metal_Painted_Prison_base-color.png
Ceiling_Metal_Painted_Prison_roughness.png
Ceiling_Metal_Painted_Prison_normal.png
(3) 2048x2048 16 bit PBR textures
cushion-simple-type-2_Roughness.png
cushion-simple-type-2_Normal_OpenGL.png
cushion-simple-type-2_BaseColor.png
(3) 4096x4096 16 bit PBR textures
Floor-Epoxy-Smooth-Used_roughness.png
Floor-Epoxy-Smooth-Used_normal.png
Floor-Epoxy-Smooth-Used_base-color.png
(5) 4096x4096 16 bit PBR textures
lamp-custodial-leviathan_Metallic.png
lamp-custodial-leviathan_Roughness.png
lamp-custodial-leviathan_Normal_OpenGL.png
lamp-custodial-leviathan_BaseColor.png
lamp-custodial-leviathan_Emissive.png
(3) 4096x4096 16 bit PBR textures
mattress_BaseColor.png
mattress_Roughness.png
mattress_Normal_OpenGL.png
(4) 4096x4096 16 bit PBR textures
prison-cell-door-1001_Roughness.png
prison-cell-door-1001_Normal_OpenGL.png
prison-cell-door-1001_Transmissive.png
prison-cell-door-1001_BaseColor.png
(4) 4096x4096 16 bit PBR textures
prison-cell-door-1002_Normal_OpenGL.png
prison-cell-door-1002_Roughness.png
prison-cell-door-1002_Transmissive.png
prison-cell-door-1002_BaseColor.png
(4) 4096x4096 16 bit PBR textures
Brick_Wall_White_Prison_roughness.png
Brick_Wall_White_Prison_height.png
Brick_Wall_White_Prison_base-color.png
Brick_Wall_White_Prison_normal.png
(4) 4096x4096 16 bit PBR textures
prison-toilet_BaseColor.png
prison-toilet_Metallic.png
prison-toilet_Roughness.png
prison-toilet_Normal_OpenGL.png
(4) 2048x2048 16 bit PBR textures
security-mirror_BaseColor.png
security-mirror_Metallic.png
security-mirror_Roughness.png
security-mirror_Normal_OpenGL.png
(2) 2048x2048 16 bit PBR textures
skirting_Roughness.png
skirting_BaseColor.png
(3) 2048x2048 16 bit PBR textures
toilet-paper_BaseColor.png
toilet-paper_Roughness.png
toilet-paper_Normal_OpenGL.png
(3) 1024x1024 16 bit PBR textures
ventilation-grating-perforated_BaseColor.png
ventilation-grating-perforated_Roughness.png
ventilation-grating-perforated_Normal_OpenGL.png
To achieve best quality, use displacement mapping on your wall material. The required 'height' texture is included.
The prison cell door is fully modeled on the outside as well.
Materials in exchange formats (fbx, obj, ...) have to be setup manually.
UV-Overlapping only affects the ceiling, walls, floor and skirting.
All the other objects are fully unwrapped with non overlapping UV's.
NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
Sep 16, 2020
Дата Добавлена
Oct 19, 2021
последнее обновление
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