현실적인 마늘 머리 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형1,665
- 정점들1,665
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
The polygon and vertices count is for all 3 garlics combined...
One garlic has 555 polygons and 555 vertices.
- V-Ray and standard materials
- Hi-Res Realistic product
- Compatible with 3ds Max 2009 and higher versions.
Maps in max archives:
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 8192*8192px exr
16 bit Displacement 2048*2048px jpg
These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)
Nevertheless if you want 100% quality, you can download the separate hires TIFF textures archive, which contains:
Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR
- Different formats avaiable (max, obj, fbx, 3ds)
- Correctly scaled accurate representation of the original object, no additional work needed.
If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.
Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
Oct 20, 2019
추가 된 날짜
Oct 27, 2021
마지막 업데이트
리뷰
현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?

























