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Cabeça de alho realista Modelo 3D

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Litarvan

Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos1,665
  • Vértices1,665
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

3ds Max
(.max)
21 MB

vray 2
Garlic_2012_V-Ray_max.rar
3DS
(.3ds)

Garlic_3ds.rar
3ds Max
(.max)
27 MB

default_scanline
Garlic_2012_Standard_max.rar
FBX
(.fbx)

Garlic_fbx.rar
OBJ
(.obj)

Garlic_obj.rar
OBJ
205 MB

Garlic_TIF_textures.rar

Descrição

The polygon and vertices count is for all 3 garlics combined... One garlic has 555 polygons and 555 vertices. - V-Ray and standard materials - Hi-Res Realistic product - Compatible with 3ds Max 2009 and higher versions. Maps in max archives: Diffuse 4096*4096px JPG Normals 2048*2048px JPG 32 bit Displacement 8192*8192px exr 16 bit Displacement 2048*2048px jpg These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.) Nevertheless if you want 100% quality, you can download the separate hires TIFF textures archive, which contains: Diffuse 8192*8192px TIF Normal 4096*4096px TIF Displacement 16bit 4096*4096px TIF Displacement 32bit 4096*4096px EXR - Different formats avaiable (max, obj, fbx, 3ds) - Correctly scaled accurate representation of the original object, no additional work needed. If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc. Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
Oct 20, 2019 data adicionada
Oct 27, 2021 última atualização

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