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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
9 방문
BrokenVerts

명세서

  • 기하학polygonal_quads/tris
  • 다각형3,585
  • 정점들3,761
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

FBX
(.fbx)
89 MB

Road_Hazard_Light_FBX.rar
3ds Max
(.max)
89 MB

vray 2.5
Road_Hazard_Light_MAX.rar
OBJ
(.obj)
88 MB

Road_Hazard_Light_OBJ.rar

기술

---General Information--- Road safety light or beacon commonly used to mark construction obstacles and other road hazards. Commonly found attached to road barricades, drums, delineators, jersey barriers, signals or signs. Includes high resolution textures featuring light weathering and dirt and all materials and shaders. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 15.97cm (6.2 Inches) wide, 6.12cm (2.4 Inches) thick and 26.63cm (10.4 Inches) high. The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed or completely removed without issue. ---Organization---- The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry. ---Lighting--- The file includes a lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings. ---Textures & Materials---- Includes 9 high resolution Diffuse, Bump & Spec Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections. Light Lens (VRay Material) Diffuse Map: 4096x4096 pixels Bump Map: 4096x4096 pixels Spec Map: 4096x4096 pixels Light Box (VRay Material) Diffuse Map: 4096x4096 pixels Bump Map: 4096x4096 pixels Spec Map: 4096x4096 pixels Light Hardware (VRay Material) Diffuse Map: 2048x2048 pixels Bump Map: 2048x2048 pixels Spec Map: 2048x2048 pixels pixels Environment Lighting & Reflections (Map) HDRI Image: 7500x3750 ---UVs--- All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures. ---Polycount--- Basemesh (No Subdivision): Verts: 3,761 Polys: 3,585 Turbosmooth 1-iteration: Verts: 14,675 Polys: 28,672 Turbosmooth 2-iterations: Verts: 58,005 Polys: 114,688 ---Format Notes--- The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is: Verts: 14,675 Polys: 14,336
Oct 27, 2019 추가 된 날짜
Mar 03, 2022 마지막 업데이트

리뷰

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