Свет опасности на дороге 3D модель
0
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
Характеристики
- Геометрияpolygonal_quads/tris
- Полигоны3,585
- вершины3,761
- текстурыYes
- подстроенныйNo
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфnon-overlapping
Описание
---General Information---
Road safety light or beacon commonly used to mark construction obstacles and other road hazards. Commonly found attached to road barricades, drums, delineators, jersey barriers, signals or signs. Includes high resolution textures featuring light weathering and dirt and all materials and shaders.
The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 15.97cm (6.2 Inches) wide, 6.12cm (2.4 Inches) thick and 26.63cm (10.4 Inches) high.
The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed or completely removed without issue.
---Organization----
The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.
---Lighting---
The file includes a lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings.
---Textures & Materials----
Includes 9 high resolution Diffuse, Bump & Spec Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections.
Light Lens (VRay Material)
Diffuse Map: 4096x4096 pixels
Bump Map: 4096x4096 pixels
Spec Map: 4096x4096 pixels
Light Box (VRay Material)
Diffuse Map: 4096x4096 pixels
Bump Map: 4096x4096 pixels
Spec Map: 4096x4096 pixels
Light Hardware (VRay Material)
Diffuse Map: 2048x2048 pixels
Bump Map: 2048x2048 pixels
Spec Map: 2048x2048 pixels pixels
Environment Lighting & Reflections (Map)
HDRI Image: 7500x3750
---UVs---
All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures.
---Polycount---
Basemesh (No Subdivision):
Verts: 3,761
Polys: 3,585
Turbosmooth 1-iteration:
Verts: 14,675
Polys: 28,672
Turbosmooth 2-iterations:
Verts: 58,005
Polys: 114,688
---Format Notes---
The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is:
Verts: 14,675
Polys: 14,336
Oct 27, 2019
Дата Добавлена
Mar 03, 2022
последнее обновление
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