SHC Factory Hall Collection 3D 모델
명세서
- 기하학polygonal
- 다각형172,624
- 정점들89,620
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
NOTE: 2023: Eevee lighting rebaked for Blender 3.6 This product contains all 3 versions of my fully rendered factory buildings with custom made texturepainted PBR floor and walls. The scenes are completely set up for eevee renders. -Global illumination and reflections are baked into probes (so every new object in the scene will adapt the correct lighting and reflections) -Ambient occlusion with material bounces/light directions. -Screen space reflections that mix with the baked probe reflections. -Screen space refractions. -Volumetric lighting -Bloom The 4K renders took about 30 seconds to render on a GTX960 using Blender Eevee. -Number of objects: 35 (338 for the abandoned version because of the foliage) -total verts: 89.620 -total faces: 81.063 -total tris: 172.624 -All materials use normalmaps. -The scene is made out of quads -Tilable textures use a box projected overlapping UVmap for seamless results -Painted textures use unwrapped non-overlapping UV's -Every material and object is named -All parts are low to mid-poly so it can be used in high amounts in big models for game development, renders, animations, environments, VR, product presentation, education, personal projects and commercial projects -All files are exported from Blender with default settings. -File extensions: BLEND -FBX -OBJ -COLLADA/DAE -ABC -STL -GLB -PLY
리뷰
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