SHC Factory Hall Collection 3D model
Özellikler
- Geometripolygonal
- Çokgenler172,624
- Tepe Noktaları89,620
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lermixed
Açıklama
NOTE: 2023: Eevee lighting rebaked for Blender 3.6 This product contains all 3 versions of my fully rendered factory buildings with custom made texturepainted PBR floor and walls. The scenes are completely set up for eevee renders. -Global illumination and reflections are baked into probes (so every new object in the scene will adapt the correct lighting and reflections) -Ambient occlusion with material bounces/light directions. -Screen space reflections that mix with the baked probe reflections. -Screen space refractions. -Volumetric lighting -Bloom The 4K renders took about 30 seconds to render on a GTX960 using Blender Eevee. -Number of objects: 35 (338 for the abandoned version because of the foliage) -total verts: 89.620 -total faces: 81.063 -total tris: 172.624 -All materials use normalmaps. -The scene is made out of quads -Tilable textures use a box projected overlapping UVmap for seamless results -Painted textures use unwrapped non-overlapping UV's -Every material and object is named -All parts are low to mid-poly so it can be used in high amounts in big models for game development, renders, animations, environments, VR, product presentation, education, personal projects and commercial projects -All files are exported from Blender with default settings. -File extensions: BLEND -FBX -OBJ -COLLADA/DAE -ABC -STL -GLB -PLY
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