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Shotgun Fostech Origin-12 3D 모델

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Shotgun Fostech Origin-12 royalty-free 3d model - Preview no. 1
Shotgun Fostech Origin-12 royalty-free 3d model - Preview no. 2
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Shotgun Fostech Origin-12 royalty-free 3d model - Preview no. 1
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로열티 무료 라이센스광고 작성 전용
단순 반품
최저가 보장
상자에서 작동 함
0 방문
Surin Egor

명세서

  • 기하학polygonal_quads/tris
  • 다각형4,833
  • 정점들5,397
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

4 MB

PNG 1024.rar
13 MB

PNG 2048.rar
35 MB

PNG 4096.rar
5 MB

TGA 1024.rar
17 MB

TGA 2048.rar
45 MB

TGA 4096.rar
29 MB

Textures for Vray.rar
29 MB

Final model in 3Ds Max.rar
3ds Max
(.max)
2 MB

vray 3.60.03
Fostech Origin MAX_15.max
3ds Max
(.max)
2 MB

vray 3.60.03
Fostech Origin MAX_16.max
3ds Max
(.max)
2 MB

vray 3.60.03
Fostech Origin MAX_17.max
FBX
(.fbx)
3 MB

Fostech Origin-12_FBX.FBX
OBJ
(.obj)

Fostech Origin-12_OBJ.obj
FBX
(.fbx)
1 MB

Optimized model shotgun Fostech Origin-12.FBX
OBJ
(.obj)

Optimized model shotgun Fostech Origin-12.obj

기술

It's game ready model of the Shotgun Fostech Origin-12. Render first 12 images and 1 turntable was made in the program 3Ds max in Vray. But I highly recommend that you look at the render from the Marmoset toolbag (logo marked). This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine. Using PBR textures. For rendering in Vray I used maps: Diffuse, Glossiness, Normal, Reflection, IOR, Opasity, Self-Illumination. For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal_OpenGL, Roughness, Ambient_occlusion, Emissive, Opasity. The model is made in 3ds Max 2017, the Z axis is directed upwards. Real-world scale units - millimeters. The model is divided into parts, only 14 parts. The main ones are Fuse, Cap, Body, Magazine, Recharge, Gate, Trigger. The rest can be optionally connected or disconnected. The whole model is deployed in a textured atlas, that is in 1 UV all parts of the model are included, both basic and optional. Also, the package includes an optimized version model, triangulated by hand and optimized. The basic model, after the triangulation has 9633 polygon, and the optimized one - 8349. Statistics Poly - 4833 4 sides - 4800 3 sides - 33 Vertex - 5397 after triangulation Poly - 9633 Length (X) - 919 mm Height (Z) - 368 mm Width (Y) - 118 mm Included are: Model in formats - .OBJ, .FBX. PBR textures in the format - PNG and TGA (Warning, in a set of PBR textures in PNG format, there is no MetallicSmoothness texture, because it will be correctly displayed in the engine only in TGA format.). A set of all textures contains (Without taking into account Vray textures) - Ambient occlusion, BaseColor, Metallic, Glossiness, MetallicSmoothness, Normal_DirectX, Normal_OpenGL, Roughness, Specular F0, Opasity, Emissive. Maps for Vray - Diffuse, Reflection, Normal, Glossiness, IOR, Opasity, Self-Illumination. In addition to the model, in the additional files there are 8 archives. There are 3 archives with textures for real-time in PNG format with a resolution of 4096x4096, 2048x2048 and 1024x1024. And 3 archive with textures for real-time in TGA format with a resolution of 4097x4096, 2048x2048 and 1024x1024. 1 archive with textures for Vray in PNG format with a resolution of 4096x4096. And the final model in 3Ds Max with material, textures and HDRI map for Vray 3.60.03, resolution of 4096x4096 in PNG format.
Jan 23, 2020 추가 된 날짜
Apr 25, 2023 마지막 업데이트

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