弹枪Fostech Origin-12 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形4,833
- 顶点5,397
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
It's game ready model of the Shotgun Fostech Origin-12.
Render first 12 images and 1 turntable was made in the program 3Ds max in Vray. But I highly recommend that you look at the render from the Marmoset toolbag (logo marked). This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine.
Using PBR textures.
For rendering in Vray I used maps: Diffuse, Glossiness, Normal, Reflection, IOR, Opasity, Self-Illumination.
For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal_OpenGL, Roughness, Ambient_occlusion, Emissive, Opasity.
The model is made in 3ds Max 2017, the Z axis is directed upwards.
Real-world scale units - millimeters.
The model is divided into parts, only 14 parts. The main ones are Fuse, Cap, Body, Magazine, Recharge, Gate, Trigger.
The rest can be optionally connected or disconnected. The whole model is deployed in a textured atlas, that is in 1 UV all parts of the model are included, both basic and optional. Also, the package includes an optimized version model, triangulated by hand and optimized. The basic model, after the triangulation has 9633 polygon, and the optimized one - 8349.
Statistics
Poly - 4833
4 sides - 4800
3 sides - 33
Vertex - 5397
after triangulation Poly - 9633
Length (X) - 919 mm
Height (Z) - 368 mm
Width (Y) - 118 mm
Included are: Model in formats - .OBJ, .FBX.
PBR textures in the format - PNG and TGA (Warning, in a set of PBR textures in PNG format, there is no MetallicSmoothness texture, because it will be correctly displayed in the engine only in TGA format.).
A set of all textures contains (Without taking into account Vray textures) - Ambient occlusion, BaseColor, Metallic, Glossiness, MetallicSmoothness, Normal_DirectX, Normal_OpenGL, Roughness, Specular F0, Opasity, Emissive.
Maps for Vray - Diffuse, Reflection, Normal, Glossiness, IOR, Opasity, Self-Illumination.
In addition to the model, in the additional files there are 8 archives. There are 3 archives with textures for real-time in PNG format with a resolution of 4096x4096, 2048x2048 and 1024x1024. And 3 archive with textures for real-time in TGA format with a resolution of 4097x4096, 2048x2048 and 1024x1024. 1 archive with textures for Vray in PNG format with a resolution of 4096x4096. And the final model in 3Ds Max with material, textures and HDRI map for Vray 3.60.03, resolution of 4096x4096 in PNG format.
Jan 23, 2020
添加日期
Apr 25, 2023
最后更新
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