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해골 3D 모델

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kim

명세서

  • 기하학Polygon Mesh
  • 다각형0
  • 정점들0
  • 텍스처No
  • 기재No
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨No
  • 포장되지 않은 자외선Unknown

형식 및 파일

3DS, OBJ, SolidWorks
(.3ds, .obj, .sldprt)

ua23n46m9y-Skeletons.rar

기술

Here are two skeletons with and without surfaces, one has got Medieval bone surface.
Jan 10, 2013 추가 된 날짜
Nov 20, 2019 마지막 업데이트

코멘트

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no puedo descargar
miprofepablo 4 개월 전 대답 2
thanks ... kim
zoelkiflie 5 개월 전 대답 2
im new to 3-d printing. Im trying to figure out how this works as I'd love to use this for our homeschool class in anatomy. Do I just download it onto the SD and plug it into my machine to print or do I need to go into cura to change settings of any kind, and if so, how do I know how to set them? Any help would greatly be appreciated
drshayy 10 개월 전 대답 2
Hello i'm new to animation and i've been working on it for about a year now and i've had a lot of trouble rigging and I just wanted to know if this is rigged or not.
kmuddy16 3 년 전 대답 2
Use Mixamo, if you have and Adobe account you already have access. I know how to rig and animate (C4D/Maya) but i prefer to use Mixamo bc it saves so much time.
mexsa357 3 년 전 대답 2
Use Mixamo, if you have and Adobe account you already have access. I know how to rig and animate (C4D/Maya) but i prefer to use Mixamo bc it saves so much time.
mexsa357 3 년 전 대답 2
Hello i'm new to animation and i've been working on it for about a year now and i've had a lot of trouble rigging and I just wanted to know if this is rigged or not.
kmuddy16 3 년 전 대답 2
A lot of work has gone into modelling this character. Well done man!!
wally_who 3 년 전 대답 2
when i brought the OBJ into Maya I could not figure out the texture assignment. There are NO LESS than 400 textures. Some called "Material" some called Medieval_bones", some called "Mater", some called "Medie" all with upwards of 100 different numbers after the main name....and yet, in the hypergraph the assigned texture to any given shader has an entirely different naming convention such as "Material52_157.jpg". A friggin mess
wtfusernames 4 년 전 대답 2
man the geometry is actually pretty good, even the digits and carpae are quite elaborated yet still polgon-count-wise, great work in comparison to other free models, but I have the problem with technical quality of the mesh though - after importing into 3ds max the mesh seems to be really messed, and even when i load the original downloaded mesh into a mesh fixing program, it turns out that there are really many multiple faces, non-manifold faces, odd vertices, zero-area faces etc.. Really pitty since tha model itself is definitely the best out there.. Maybe you might consider re-exporting it? Its almost imposible to fix the mesh using standard mesh-fixing tools. Anyway, thanks for your work, cheers!
pankao 5 년 전 대답 2