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로열티 무료 라이센스모든 확장 용도
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상자에서 작동 함
802 방문
masterFlamaster

명세서

  • 기하학polygonal_quads/tris
  • 다각형3,109
  • 정점들3,266
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선overlapping

형식 및 파일

3ds Max
(.max)
85 MB

mentalray 2013
sprucetree_max.zip
OBJ
(.obj)
84 MB

sprucetree_obj.zip
Maya
(.ma)
84 MB

mentalray 2014
sprucetree_mb.zip
FBX
(.fbx)
84 MB

sprucetree_fbx.zip

기술

Spruce Tree (Lowpoly) Lowpoly model of Spruce Tree. Sample rendered in mentalray. Needs both sides of branch-faces to be visible to look right. Geometry has: 3266 Verts 6230 Edges 3109 Faces 5874 Tris 3751 UVs ------------------------------------- Contains two textures: BARK -> tileable in all directions for bark BRANCH -> texture with opacity channel for branches Textures are stored as TGA files Texture for branches has 4096x4096 px easy to reduce if needed resolution. Branch texture contains: - st_branch_color.tga - colormap with opacity/transparency stored in alpha chanel - st_branch_dspl.tga - displacement map - st_branch_normalmap.tga - normalmap - st_branch_ocl.tga - occlusion map - st_branch_spec.tga - specular/reflection map with additional opacity in alpha channel stord to avoid shining transparency effect on renders Bark texture is stored as TGA files in 2048x2048 px resolution and is tileable in all directions. - st_bark_color.tga - color texture - st_bark_dspl.tga - displacement texture - st_bark_nrml.tga - normalmap - st_bark_occl - occlusion map - st_bark_spec.tga - specular/reflection map ---- Scene has been rendered with mentalray and 'Physical Sun and Sky' based lighting. That's why shader in Maya has 'gamma correct' node pluged-in between colormap and colorshader. If model will be rendered with different lighting, 'gamma correct' should be excluded and color value should go directly to main shader. To open mb file, Maya2014 or higher is needed. To open FBX file, FBX2009 or higher is needed (gamma corect node has been removed from FBX file) OBJ contains two separate meshes - one for bark's surface (st_bark.obj) and another one (st_branch.obj) for branches. There is also another file with merged mesh stored as 'spruce_tree.obj'
Sep 24, 2018 추가 된 날짜
Apr 07, 2022 마지막 업데이트

리뷰

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