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슈퍼 닌텐도 3D 모델

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슈퍼 닌텐도 royalty-free 3d model - Preview no. 1
슈퍼 닌텐도 royalty-free 3d model - Preview no. 2
슈퍼 닌텐도 royalty-free 3d model - Preview no. 3
슈퍼 닌텐도 royalty-free 3d model - Preview no. 4
슈퍼 닌텐도 royalty-free 3d model - Preview no. 5
슈퍼 닌텐도 royalty-free 3d model - Preview no. 6
슈퍼 닌텐도 royalty-free 3d model - Preview no. 1
슈퍼 닌텐도 royalty-free 3d model - Preview no. 2
슈퍼 닌텐도 royalty-free 3d model - Preview no. 3
슈퍼 닌텐도 royalty-free 3d model - Preview no. 4
슈퍼 닌텐도 royalty-free 3d model - Preview no. 5
슈퍼 닌텐도 royalty-free 3d model - Preview no. 6
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piquet10

명세서

  • 기하학polygonal
  • 다각형10,873
  • 정점들11,372
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

FBX
(.fbx)
2 MB

consoleFinal.fbx
OBJ
(.obj)

consoleFinal.obj
FBX
(.fbx)
3 MB

controllerFinal.fbx
OBJ
(.obj)

controllerFinal.obj
FBX
(.fbx)
1 MB

vray 3.6
Both_VR_01.mb
Maya
(.ma)

Console_Final.mb
OBJ
(.obj)

Controller_Final.mb
OBJ

console_MTL_diffuse.tif
OBJ

console_MTL_glossiness.tif
OBJ
4 MB

console_MTL_height.tif
OBJ

console_MTL_ior.tif
OBJ
40 MB

console_MTL_normal.tif
OBJ

console_MTL_reflection.tif
OBJ

controller_MTL_diffuse.tif
OBJ

controller_MTL_glossiness.tif
OBJ

controller_MTL_height.tif
OBJ

controller_MTL_ior.tif
OBJ
2 MB

controller_MTL_normal.tif
OBJ

controller_MTL_reflection.tif

기술

Realistic (copy) 3d model of Super Nitendo. - detailed enough for close-up renders - Two *.ma files included Redshift materials and Vray-materials - hi-poly model - Big size textures *.tiff format included - file format - maya 2018, obj, fbx included - original file format - maya 2018 - to all objects and materials in a scene names are appropriated - coordinates of the location of the model in space (x0, y0, z0) - files with the model does not contain extraneous or hidden objects (lights, cameras, etc.) The model is completely ready for use visualization in Maya. All previews rendered Maya Redshift. In formats obj, fbx - model exported to standard materials (textures), not contain shaders. In these formats, shaders need to be edited for the new studio for the final rendering.
Jun 25, 2020 추가 된 날짜
Feb 29, 2024 마지막 업데이트

리뷰

현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?