์ ํธ๋ฑ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads/tris
- ๋ค๊ฐํ1,420
- ์ ์ ๋ค1,745
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
Game Ready low poly 3d model of Traffic Light.
Intended for game/realtime/background use.
-Geometry-
The model was modeled in 3ds max.
This Model was not intended for subdivision. May be used for game realtime .
This model consists primarily of quads.
Is completely Unwrapped.
-Rendering-
Render is done with V-Ray.
Lighting is not included.
Elements of the environment are not included.
No 3rd party plugin needed.
-Textures-
The textures of the model are applied with non-overlapping UV Unwrap
Textures size: 2048x2048. All textures have an alpha channel that allows you to easily edit any texture element.
Diffuse Map Contains two layers: diffuse color and ambient occlusion.
Include:
Diffuse Map - traffic_light_01_diffuse.psd
Specular Map - traffic_light_01_spec.psd
Normal map - traffic_light_01_nm.psd
-Scale-
Real world scale
Opens and renders without errors.
Quads and tris only.
No overlapping faces.
No overlapping vertices.
No overlappingUW.
No isolated vertices.
Real-world scale.
Model centered at origin.
Clean UVs.
Nov 30, 2019
์ถ๊ฐ ๋ ๋ ์ง
Sep 01, 2021
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
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