Unhuman 3D 모델
0
명세서
- 기하학polygonal_quads only
- 다각형68,499
- 정점들69,425
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
A funny Tall Grey / Green Alien
who can be very scary as well, expand your scifi or cartoon scenes with this amazing Creature.
Features :
HumanIK Rigged.
Facial Bones.
Custom Hand Poses.
compatible with : TV Maya Tools, Faceshift, Brekel Face Pro.
Custom rigged boots, helmet and back-pack .
Polygon mesh : Quads
Base Mesh Alien : 2158 Faces
Clothing Armor are somewhat higher poly
Faces alltogether : 68.499
Textures 41 maps - up to 2048 px.
Difuse maps, incandesense map, specular maps,
bump maps, vector displacement maps, normal maps.
Shaders :
1 ma file setup for mental ray
1 ma file setup for Renderman Studio 18
Included :
Helmet with drape
Jacket
Shoulderpads
Waist Belt
Belt Weapon
Gloves
Scifi Boots
Jeans is second skin
Dangereous weapon with Lethal Slime.
Cigar
Products needed :
Autodesk Maya 2014, backwards compatible with Maya 2012.
Optional : Renderman ( RMS 18)
Notes :
Promo's are Raw Renders made withRenderman Studio 18.
Depending on your light setup you should be able to get the same results as these promo's
Read Readme for proper use of the vector displacement map
Fbx file
Can be imported into any 3D app that supports this file format.
You will need to setup the shaders and constraints for that particular application.
Zip files :
Part 1 contains 1 ma file setup for mental ray and 1 for RMS 18
Part 2 till 6 contains texture files
Unhuman_fbx.zip contains the fbx file.
Sep 28, 2020
추가 된 날짜
Nov 11, 2021
마지막 업데이트
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