๋น๋์ค ํ๋ก์ ํฐ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads/tris
- ๋ค๊ฐํ363
- ์ ์ ๋ค363
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
โข videoprojector
|| Geometry ||
โข 660 Total Tris
โข 363 Total Polys
โข 363 Total Verts
โข Polygons are all quads or tris, no n-gons
โข Model unwrapped manually to make most efficient use of the UV space
โข Model scaled to approximate real world size (inches)
โข Dimensions: W:18'' x L:15'' x H:6''
โข Model centered at the origin
โข All textures, materials and objects named appropriately
โข Tested in Marmoset Toolbag 2
โข Tested in Unreal Engine 4
โข No special plug-ins needed to use this product
โข .obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
โข 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps
โข Textures in .tga format
โข Textures made for Physically Based Rendering (PBR)
โข Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Mar 14, 2018
์ถ๊ฐ ๋ ๋ ์ง
Nov 09, 2021
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
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