WWII PM-2 Detonator 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형9,890
- 정점들10,117
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
---General Information---
This is an accurate model of a PM-2 Demolition Machine (Detonator) used by infantry units in WWII featuring aged and worn textures. The compact unit was designed to be small and lightweight, making it easy for a soldier to carry. This type of blasting machine was commonly used to detonate mines and other types of explosives at a distance of up to 2km.
The model features primarily quad based geometry with less than a 0.7% triangle count and no n-gons. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 9.525cm (3.75 Inches) long, 6.454cm (2.54 Inches) wide (thick) and 17.79cm (7.0 Inches) high.
The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed or completely removed without issue.
---Organization----
The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.
---Lighting---
The file includes a studio lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting rig and VRay settings.
---Textures & Materials----
Includes 11 extremely high resolution 4K (4096x4096) Diffuse, Bump, Spec & Normal Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections with a resolution of 7398x3315.
---UVs---
All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures.
---Polycount---
Basemesh (No Subdivision):
Verts: 10,117
Polys: 9,890
Turbosmooth 1-iteration:
Verts: 40,011
Polys: 78,972
Turbosmooth 2-iterations:
Verts: 158,991
Polys: 315,888
---Format Notes---
The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is:
Verts: 40,011
Faces: 39,486
Sep 13, 2020
추가 된 날짜
Jan 25, 2022
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리뷰
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