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Luchtbehandelingsunit 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
25 bezoeken
Luchador

bestek

  • Geometriepolygonal_quads/tris
  • polygonen3,566
  • hoekpunten4,228
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'soverlapping

Formaten en bestanden

76 MB

airhandlingunit_psd.zip
3ds Max
(.max)
56 MB

default_scanline
airhandlingunit_2016_max.zip
FBX
(.fbx)
56 MB

airhandlingunit_fbx.zip
OBJ
(.obj)
56 MB

airhandlingunit_obj.zip

Omschrijving

Air Handling Unit is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • airhandlingunit || Geometry || • 6750 Total Tris • 3566 Total Polys • 4228 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • All materials and objects named appropriately • Scaled to approximate real world size (inches) • Dimensions: 310'' x 104'' x 224'' • Tested in Marmoset Toolbag 2 (see renders) • Tested in Source Engine • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 2048x2048 diffuse, specular, gloss, normal and AO (ambient occlusion) maps • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped • a .psd with color ID, curvature and AO maps is included to make texture modifications easier. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 15, 2019 Datum toegevoegd
Feb 24, 2022 laatste update

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