空气处理机组 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形3,566
- 顶点4,228
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVoverlapping
描述
Air Handling Unit is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
• airhandlingunit
|| Geometry ||
• 6750 Total Tris
• 3566 Total Polys
• 4228 Total Verts
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space.
• All materials and objects named appropriately
• Scaled to approximate real world size (inches)
• Dimensions: 310'' x 104'' x 224''
• Tested in Marmoset Toolbag 2 (see renders)
• Tested in Source Engine
• Tested in Unreal Engine 4
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
• 2048x2048 diffuse, specular, gloss, normal and AO (ambient occlusion) maps
• Textures designed for physically based rendering (PBR)
• Textures in .tga format
• Model texture paths are stripped
• a .psd with color ID, curvature and AO maps is included to make texture modifications easier.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 15, 2019
添加日期
Feb 24, 2022
最后更新
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