Boze eekhoorn, gebeeldhouwd wezen 3D-model, high-poly 3d model
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
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- Geometriepolygonal_tris only
- polygonen4,237,438
- hoekpunten2,127,992
- texturesNo
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snone
Omschrijving
Creature is made using tutorial of Zacharias Reinhardt. Its sculpted and has separated eyes. You can join everything, decimate it and use for 3d printing. For base plane I used Ambient occlussion shader, so there is a tiny shadow. Also I used shadow catcher, that's why you don't see plane after render. It works best in blender, but I also put some other extensions. Model is very high-poly, so you can't animate it if you don't do retopologizing. For colors I used procedural shading. There are no textures here, only noise texture. It took me 2 days to do this and also it's my first sculpting. I hope you'll enjoy it.
May 24, 2020
Datum toegevoegd
Sep 28, 2021
laatste update
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