Terug naar de toekomst DeLorean 3d model
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- Geometriepolygonal_quads/tris
- polygonen87,013
- hoekpunten86,724
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snone
Omschrijving
Delorean DMC Back to the Future time machine.
* There are 8 cameras and 1 default skylight in the scene.
* Scene is in real world scale and metric units with centimeters is used.
* Scene has mental ray setup and skylight with final gather is used.
* Model length: 426.54cm, width: 193.952cm, height: 153.309cm.
* Model is grouped as "DeLoreanTM" and it has 2 groups, they are "SmoothedObjects" and "UnsmoothedObjects".
There are 28 objects in the group "SmoothedObjects" with turbosmooth modifier applied.
There are 40 objects in the group "UnsmoothedObjects".
"SmoothedObjects" and "UnsmoothedObjects" are grouped as "DeloreanTM".
* Model is polygonal with quads and tris only, only extruded dmc logo shape has ngons and there are 105366 polys and 103980 verts unsmoothed.
* Textures:
Tirebmp.jpg, JPG file, 288x289. Bump map for tires.
EngRef.hdr, HDR file, 640x320. Reflection map for an engine part.
FBX and OBJ files
* FBX and OBJ files are included with low (level 0) and very high (level 2) versions.
Procedural maps are rendered as PNG file with 1000x1000 resolution for FBX and OBJ files.
Textures:
- (backlights_bump.png, backlights_diffuse.png, backlights_opacity.png, frontlight_bump.png, sidelights_diffuse.png, sidelights_bump.png,
sidelights_opacity.png) PNG files, 1000x1000. Diffuse, opacity and bump maps for front, side and back lights.
- tirebmp.jpg JPG file 288x289. Bump map for tires.
- engref.hdr HDR file 640x320. Reflection map for engine part.
Dec 26, 2019
Datum toegevoegd
May 15, 2026
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