Browning automatisch geweer M1918 3d model
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- Geometriepolygonal_quads/tris
- polygonen13,332
- hoekpunten7,094
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snon-overlapping
Omschrijving
BAR M1918 is a game-ready asset originally modeled in 3DS Max 2017. This product is intended for game/real time/background use. This model is not intended for subdivision.
Renders done in Marmoset Toolbag 3 and in Substance Painter Nvidia Iray. Default renders in 3ds Max will NOT look like the preview images.
||SPECS||
Low Poly Model
The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:
-M1918
-M1918_base
-Rear_sight_leaf_assembly
-Sight_thumb_screw
-Rear_sight
-Bipod_base
-Thumb_screw
-Bipod_right
-Thumb_screw_2
-Bipod_left
-Operating_handle
-Operating_handle_pin
-Operating_handle_back
-Change_lever
-Butt_plate
-Hammer
-Magazine_catch
-Trigger
-Magazine
-Handle
-Sling_swivel_1
-Sling_swivel_2
|| Geometry ||
Geometry count:
The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count and triangle count are the same.
M1918:
-13332 tris
-7094 verts
No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Weapon Dimensions: 120cm x 28cm x 27cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unity Engine
|| Textures ||
M1918: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Baked textures included (AO, Curvature, ID, Normal, Position, World Space Normal)
Substance Painter source files also available.
=BONUS=
The high poly model also available for download.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Jul 08, 2020
Datum toegevoegd
Mar 01, 2022
laatste update
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