Boeddhabeeld - Game Ready 3d model
1
Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
bestek
- Geometriepolygonal_quads/tris
- polygonen9,309
- hoekpunten8,715
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snon-overlapping
Omschrijving
Buddha Statue - Game Ready is a low poly model and uses the metalness PBR workflow and includes 4K textures.
Model was rendered in 3dsmax with V-Ray (that support PBR textures). Some images was rendered in Unreal Engine 4.16 and Unity 5.6 (watermark with the logo of the engine).
Intended for game or real time use, but have enough details to be used as background element, in design visualisation or film.
Model
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Model was not intended for subdivision. To reduce the polygon numbers the model not included a bottom side. Clean topology and no N-Gons.
Model created in real world size, dimensions 335cm x 162cm x 168cm.
This model it is only one object without any subobjects. No LODs included (Unreal Engine is capable to create his own LODs).
This model has non-overlapping lightmap UVs in the UV2 channel and is ready for lightmap baking in real-time engines.
Textures and Materials
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The Normal, Occlusion and other textures was baked using a high mesh created in ZBrush (the high mesh not included).
This model uses 1 material, but two different materials are included. One material with a marble looks and one with a weathering stone looks.
For 3ds Max includes 6 files for each material (4096x4096 .TIFF)
- Diffuse
- Glossiness
- Height
- IOR
- Normal
- Reflection
For Unreal Engine 4 includes 3 files for each material (4096x4096 .PNG)
- BaseColor
- Normal
- Occlusion/Roughness/Metallic (all 3 maps packaged together)
For Unity includes 3 files for each material (4096x4096 .PNG)
- Albedo
- Normal
- MetallicSmoothness (Unity 5 Standard Shader Packed)
Files
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3ds Max file not include any light and camera, only the model.
The Unreal Engine download includes a folder structure, drop Buddha_Statue folder into your Content folder. The Unreal files were created in 4.16.
For Unity just import the unity package file. The Unity file is a .unitypackage, generated in Unity 5.6.
All textures, both for Unreal Engine and for Unity, can be found in separate archives.
The FBX file is pre-triangulated and has non-overlapping lightmap UVs in the UV2.
Are also included a OBJ file and a 3DS file.
Dec 19, 2019
Datum toegevoegd
Mar 08, 2022
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