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佛像-准备游戏 3D模型

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logic.design

规格

  • 几何polygonal_quads/tris
  • 多边形9,309
  • 顶点8,715
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

FBX
(.fbx)
4 MB

buddha_statue.FBX
OBJ
(.obj)
1 MB

buddha_statue.obj
3DS
(.3ds)

buddha_statue.3DS
(.upk)
129 MB

Buddha_Statue_UE4.zip
(.unitypackage)
89 MB

buddha_statue_Unity.unitypackage
3ds Max
(.max)
112 MB

vray 3.30.05
Buddha_Statue_max_vray.zip
3ds Max
88 MB

Buddha_Statue_Unity_textures.zip
3ds Max
97 MB

Buddha_Statue_UE4_textures.zip

描述

Buddha Statue - Game Ready is a low poly model and uses the metalness PBR workflow and includes 4K textures. Model was rendered in 3dsmax with V-Ray (that support PBR textures). Some images was rendered in Unreal Engine 4.16 and Unity 5.6 (watermark with the logo of the engine). Intended for game or real time use, but have enough details to be used as background element, in design visualisation or film. Model ---------------------------------------- Model was not intended for subdivision. To reduce the polygon numbers the model not included a bottom side. Clean topology and no N-Gons. Model created in real world size, dimensions 335cm x 162cm x 168cm. This model it is only one object without any subobjects. No LODs included (Unreal Engine is capable to create his own LODs). This model has non-overlapping lightmap UVs in the UV2 channel and is ready for lightmap baking in real-time engines. Textures and Materials ---------------------------------------- The Normal, Occlusion and other textures was baked using a high mesh created in ZBrush (the high mesh not included). This model uses 1 material, but two different materials are included. One material with a marble looks and one with a weathering stone looks. For 3ds Max includes 6 files for each material (4096x4096 .TIFF) - Diffuse - Glossiness - Height - IOR - Normal - Reflection For Unreal Engine 4 includes 3 files for each material (4096x4096 .PNG) - BaseColor - Normal - Occlusion/Roughness/Metallic (all 3 maps packaged together) For Unity includes 3 files for each material (4096x4096 .PNG) - Albedo - Normal - MetallicSmoothness (Unity 5 Standard Shader Packed) Files ---------------------------------------- 3ds Max file not include any light and camera, only the model. The Unreal Engine download includes a folder structure, drop Buddha_Statue folder into your Content folder. The Unreal files were created in 4.16. For Unity just import the unity package file. The Unity file is a .unitypackage, generated in Unity 5.6. All textures, both for Unreal Engine and for Unity, can be found in separate archives. The FBX file is pre-triangulated and has non-overlapping lightmap UVs in the UV2. Are also included a OBJ file and a 3DS file.
Dec 19, 2019 添加日期
Mar 08, 2022 最后更新

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