狼游戏准备 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形8,148
- 顶点4,187
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVoverlapping
描述
A game ready model of a gray wolf.
----------------------- 3D models
The model is made from multiple objects. Some objects are made from multiple combined pieces.
The model has a skeleton and is skinned but does not have full rigging with controllers.
Every object has a rotation of 0 and has a scale of 1.
Some parts are triangulated under the feet, where the direction of the triangles is important to avoid distorted textures.
Triangle count:
-With fur: 8148
-Without fur: 6824
----------------------- Textures
all objects except the fur use the same set of textures, with color, normals and roughness textures. These textures have a resolution of 4096x4096 for maximum detail, reduce as needed.
The fur has its own transparency and normal textures, but it also uses the main textures on top, so the fur blends well with the body.
The UV layout is non-overlapping for the body and overlapping for the fur.
----------------------- Materials
The model has a single material for everything except the fur. It is a simple PBR material where everything is done by the textures.
The roughness texture can also be used as a traditional specular color texture if it is inverted (this is the case in the blender Internal version of the model).
The fur uses its own material, which is very similar to the body's material so they blend well together.
----------------------- File formats
Blend-
The model comes as shown in the previews. 2 scenes are included: one with simple lighting, ready to be used and another, more complex, which was used for the previews.
FBX-
The scene is exported with the bones. Note that depending on the software, the bones may need to be fixed or redone, though the model should import correctly. The materials will need to be tweaked or redone. 3 versions are included: one is exported directly form the Blender scene, one has the eyes, claws and tongue unparented in case it causes problems and the third has everything combined in a single rigged object.
OBJ-
added for increased compatibility.
Sep 16, 2020
添加日期
Sep 28, 2021
最后更新
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