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wolf game-klaar 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
etn249

bestek

  • Geometriepolygonal_quads/tris
  • polygonen8,148
  • hoekpunten4,187
  • texturesYes
  • opgetuigdYes
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'soverlapping

Formaten en bestanden

FBX
(.fbx)
1 MB

wolf_fbx_version.zip
OBJ
(.obj)

wolf_obj_version.zip
Blender
(.blend)

blender
wolf_blender_version.zip
Blender
45 MB

wolf_textures.zip

Omschrijving

A game ready model of a gray wolf. ----------------------- 3D models The model is made from multiple objects. Some objects are made from multiple combined pieces. The model has a skeleton and is skinned but does not have full rigging with controllers. Every object has a rotation of 0 and has a scale of 1. Some parts are triangulated under the feet, where the direction of the triangles is important to avoid distorted textures. Triangle count: -With fur: 8148 -Without fur: 6824 ----------------------- Textures all objects except the fur use the same set of textures, with color, normals and roughness textures. These textures have a resolution of 4096x4096 for maximum detail, reduce as needed. The fur has its own transparency and normal textures, but it also uses the main textures on top, so the fur blends well with the body. The UV layout is non-overlapping for the body and overlapping for the fur. ----------------------- Materials The model has a single material for everything except the fur. It is a simple PBR material where everything is done by the textures. The roughness texture can also be used as a traditional specular color texture if it is inverted (this is the case in the blender Internal version of the model). The fur uses its own material, which is very similar to the body's material so they blend well together. ----------------------- File formats Blend- The model comes as shown in the previews. 2 scenes are included: one with simple lighting, ready to be used and another, more complex, which was used for the previews. FBX- The scene is exported with the bones. Note that depending on the software, the bones may need to be fixed or redone, though the model should import correctly. The materials will need to be tweaked or redone. 3 versions are included: one is exported directly form the Blender scene, one has the eyes, claws and tongue unparented in case it causes problems and the third has everything combined in a single rigged object. OBJ- added for increased compatibility.
Sep 16, 2020 Datum toegevoegd
Sep 28, 2021 laatste update

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