Dragon Toon 3d model
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- Geometriepolygonal_quads only
- polygonen18,806
- hoekpunten19,094
- texturesYes
- opgetuigdYes
- AnimatedYes
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'smixed
Omschrijving
It's a Dragon toon named Icarus
rigged and animated on blender 2.8
render with Eevee
size: 3.3 meter
polygons: 18806
vertices: 19094
-textures packed(20 files):
-HDR:
-Canada_Montreal_Loft_Max_Sunny.hdr 6932*3466
-Icarus_Diff.png 8192*8192
-Icarus_Disp_32_bits.tif 8192*8192
-Icarus_Height.png 8192*8192
-Icarus_Normal_OpenGL.png 8192*8192
-Iris_Diff.jpg 4096*4096
-Iris_Height.png 4096*4096
-Iris_Normal_OpenGL.png 4096*4096
-Horns_Diff.jpg 4096*4096
-Horn_Nm.jpg 4096*4096
-Horn_Disp.tif 4096*4096
-Claws_Toe_Diff.jpg 4096*4096
-Claws_Toe_Disp.tif 4096*4096
-Claws_Toe_Nm.jpg 4096*4096
-Claws_Hand_Diff.jpg 2048*2048
-Claws_Hand_Nm.jpg 2048*2048
-Claws_Hand_Disp.tif 2048*2048
-Tongue_Diff.jpg 2048*2048
-Tongue_Nm.jpg 2048*2048
-Tongue_Disp.tif 2048*2048
-Rig:
-It's a custom rig.
-"Ctrl_Icarus" controls the whole character, the feet work with IK system.
-Arms, legs, fingers, toes, wings, head, colum, tail, eyes(separately or not), tongue, jaw, knees have controllers(Ctrl).
-Just take a controller and move it or rotate it as appropriate.
-There are controllers for face too.Example: "Ctrl_iris_shape_L" changes the shape of left iris,(round,small, big or oval)
Sep 29, 2020
Datum toegevoegd
Dec 02, 2021
laatste update
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