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Drink fles 3d model

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Drink fles royalty-free 3d model - Preview no. 1
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
1,147 bezoeken
Syrak Models

bestek

  • Geometriepolygonal_quads only
  • polygonen8,744
  • hoekpunten9,036
  • texturesNo
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snone

Formaten en bestanden

Blender
(.blend)

Drink bottle 01 BLEND.zip
Collada
(.dae)

Drink bottle 01 DEA.zip
FBX
(.fbx)

Drink bottle 01 FBX.zip
OBJ
(.obj)

Drink bottle 01 OBJ.zip

Omschrijving

MODEL DESCRIPTION This is a stainless steel drink book. There are 2 slightly different bottles. One has the plastic loop on lid, and the rubber grip is not on the other. The thread on the lid is not mechanical accurate but is does stand up to close inspection. The thread on the bottle is a separate mesh and is not modeled to the plastic neck. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH Each bottle is two objects. 1. The bottle. 2. The lid. One bottle has been modeled the modified to make the second bottle. The model is set to real world scale. The origins have been placed at the base of the object. There are 4693 vertices. There are 4548 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS There are no textures. There are materials only. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Mar 26, 2018 Datum toegevoegd
Oct 01, 2022 laatste update

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