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FN SCAR H 3d model

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Royalty-vrije LicentieAlleen redactie
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
CColeman

bestek

  • Geometriepolygonal
  • polygonen6,029
  • hoekpunten11,710
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'soverlapping

Formaten en bestanden

(.unknown)
4 MB

FN_Scar_H.ASE
FBX
(.fbx)
1 MB

FN_Scar_H.FBX
3ds Max
(.max)
1 MB

default_scanline 2010
FN_Scar_H.max
OBJ
(.obj)

FN_Scar_H.obj
3DS
(.3ds)

Wood_Stock_FN_Scar.3DS
(.unknown)
4 MB

Wood_Stock_FN_Scar.ASE
FBX
(.fbx)
1 MB

Wood_Stock_FN_Scar.FBX
3ds Max
(.max)
1 MB

default_scanline 2010
Wood_Stock_FN_Scar.max
OBJ
(.obj)

Wood_Stock_FN_Scar.obj
3DS
(.3ds)

FN_Scar_H.3DS
3DS
104 MB

FN_SCAR_H_Textures.rar

Omschrijving

DESCRIPTION: This is a detailed FN SCAR-H replica. This purchase provides a next gen optimized model of an FN Scar-H with three different skins: digital arctic camo, standard jungle camo, and basic paint. Also provided is a high concept scar with a wooden stock. This model was created from a high poly with baked normals and ambient occlusion into a game ready low poly model. These models and textures are unwrapped, game ready, and optimized for engine importation. FILES: FN_SCAR_H.max contains the basic, low poly model in it's native software. This file is the standard FN Scar-H. FBX, OBJ, ASE, and 3DS file types are also provided. Wood_Stock_FN_Scar.max contains the basic, low poly model in it's native software. This file is the high concept wooden stock FN Scar. FBX, OBJ, ASE, and 3DS file types are also provided. MODELS: - Standard FN Scar-H - Comprised of Quads and Tris - Texture Unwrapped -Contents --FN Scar-H - Poly: 6029 - Tris: 10616 - Verts: 11710 - High Concept Wood Stock FN Scar - Comprised of Quads and Tris - Texture Unwrapped -Contents --Wood Stock FN Scar - Poly: 5397 - Tris: 9669 - Verts: 10586 SOFTWARE: Designed for : Next Gen Engine Importation (PBR) FN_SCAR_H_Textures.rar contains all of the textures required for either weapon variation. TEXTURES: Base Color: 4096 x 4096 Roughness: 4096 x 4096 Metallic: 4096 x 4096 Normals: 4096 x 4096 Ambient Occlusion: 4096 x 4096 File Types Provided: TGA NOTE: The camouflage and solid paint standard Scar use different "base color", "metallic", and "roughness" maps but use the same normal and AO maps labeled "Scar_Normals" and "Scar_AmbientOcclusion." The high concept, wooden stock, Scar uses a completely different set of all maps labeled via "wood stock" or simply starting with "FN_Scar..."
Dec 18, 2019 Datum toegevoegd
Feb 27, 2022 laatste update

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